From 16ef77e294a8ecff0b0257b7189f62755482bb54 Mon Sep 17 00:00:00 2001 From: DiaboliK Date: Wed, 17 Mar 2010 05:30:00 +0000 Subject: [PATCH] (Commit created by redmine exporter script from page "Modelling" version 3) --- Modelling.textile | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/Modelling.textile b/Modelling.textile index 98edeca..b3affab 100644 --- a/Modelling.textile +++ b/Modelling.textile @@ -1,11 +1,12 @@ -Eh1. Modeling +h1. Modeling > h2. Blender when exporting to iqm > > h3. Before You Start > > > * use the bbox.blend in order to see the size that your model should be. Iqm exporter scale function untested. > > > * use the duck_bbox.blend in order to see the size that your model should be when crouching. > > > * for more information on bbox size refer to div0's model specs -* naming conventions for textures and model go as follow assuming the example is the umbra model: modelname: umbra.iqm, framegroups: umbra.iqm.framegroups, textures: umbra.tga or (jpg), umbra_norm.tga, umbra_gloss.tga, +> > > * naming conventions for textures and model go as follow assuming the example is the umbra model: modelname: umbra.iqm, framegroups: umbra.iqm.framegroups, textures: umbra.tga or (jpg), umbra_norm.tga, umbra_gloss.tga, (need to add more) > > h3. Before exporting > > > * you must assign material to your model. Select your model in object mode. Press F5. Look for the MA box and type the name of your model for example umbra. -h3. Exporting -* +> > > * as of right now you cannot use relative paths with the exporter so we will export to iqe, rename the material path, and compile iqe to iqm. +> > h3. Exporting +> > > * select both mesh and armature in object mode. Go to scripts > export > inter-quake-model. Now make sure bounding boxes and meshes are both highlighted in the script window. First we will export the mesh. Leave the animation box empty. Export to a file path of your choosing, /path/to/mesh.iqe. Then hit the export button and hopefully it will work without any errors. Next we repeat the same steps for each animation but this time we put the animation name in the animation box: Animations: jump. In the file output box put the same file path as mesh.iqe and change it to jump.iqe: /path/to/jump.iqe -- 2.39.2