From 16bf7992e4d22c1093e7af832a5e25f9888a4dcf Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Fri, 21 Jan 2011 20:46:55 +0200 Subject: [PATCH] Remove an useless ammo code from the UZI --- qcsrc/server/w_uzi.qc | 20 -------------------- 1 file changed, 20 deletions(-) diff --git a/qcsrc/server/w_uzi.qc b/qcsrc/server/w_uzi.qc index cda7d5234..c348f7d60 100644 --- a/qcsrc/server/w_uzi.qc +++ b/qcsrc/server/w_uzi.qc @@ -122,26 +122,6 @@ void W_Uzi_Attack (float deathtype) // casing code if (autocvar_g_casings >= 2) SpawnCasing (((random () * 50 + 50) * v_right) - (v_forward * (random () * 25 + 25)) - ((random () * 5 - 70) * v_up), 2, vectoangles(v_forward),'0 250 0', 100, 3, self); - - // if this weapon is reloadable, decrease its load. Else decrease the player's ammo - if not(self.items & IT_UNLIMITED_WEAPON_AMMO) - { - if(autocvar_g_balance_uzi_reload_ammo) - { - if (self.misc_bulletcounter == 1) - self.clip_load -= autocvar_g_balance_uzi_first_ammo; - else - self.clip_load -= autocvar_g_balance_uzi_sustained_ammo; - self.uzi_load = self.clip_load; - } - else - { - if (self.misc_bulletcounter == 1) - self.ammo_nails -= autocvar_g_balance_uzi_first_ammo; - else - self.ammo_nails -= autocvar_g_balance_uzi_sustained_ammo; - } - } } // weapon frames -- 2.39.2