From 15c45f623a8fdd9117f6eebebb0b335467de40ea Mon Sep 17 00:00:00 2001 From: divverent Date: Sun, 6 Mar 2011 17:36:37 +0000 Subject: [PATCH] fix fog for GL_SRC_ALPHA GL_ONE git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10899 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/gl_rmain.c b/gl_rmain.c index 8566fd47..5aed6a05 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -2539,6 +2539,8 @@ void R_SetupShader_Surface(const vec3_t lightcolorbase, qboolean modellighting, } if(!allow_colormod) colormod = dummy_colormod; + if(rsurface.texture->currentmaterialflags & MATERIALFLAG_ADD) + allow_fog = allow_colormod; // we actually implement fog by colormodding with a color (f,f,f) for some f if(!allow_fog) permutation &= ~(SHADERPERMUTATION_FOGHEIGHTTEXTURE | SHADERPERMUTATION_FOGOUTSIDE | SHADERPERMUTATION_FOGINSIDE); switch(vid.renderpath) -- 2.39.2