From 156a91fc7113a35a406b6567937f54d378a2a430 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Sun, 20 Jun 2010 01:59:22 +0300 Subject: [PATCH] Fix conflict with Panel HUD: Remove code from view.qc --- qcsrc/client/View.qc | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/qcsrc/client/View.qc b/qcsrc/client/View.qc index 86e96d2f5..1baaf3683 100644 --- a/qcsrc/client/View.qc +++ b/qcsrc/client/View.qc @@ -579,16 +579,6 @@ void CSQC_UpdateView(float w, float h) self.draw2d(); self = e; - // draw the aiming reticle for weapons that use it (eg. Nex) - reticle_pos_x = 0; - reticle_pos_y = 0; - reticle_size_x = vid_conwidth; - reticle_size_y = vid_conheight; - - if(cvar("cl_reticle_nex")) - if(button_attack2 && activeweapon == WEP_NEX) - drawpic(reticle_pos, "textures/reticle_nex", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_nex"), DRAWFLAG_NORMAL); - // draw radar if( ons_showmap -- 2.39.2