From 1553613bd2719c7b4d359d8b7d5a3f919a615e50 Mon Sep 17 00:00:00 2001 From: Severin Meyer Date: Tue, 26 Jun 2018 00:23:59 +0200 Subject: [PATCH] Initialize experimental Luma redesign, to support in-code additive colorization --- gfx/luma_add/README.txt | 55 +++++++++ gfx/luma_add/colors/README.txt | 9 ++ gfx/luma_add/colors/colors.txt | 25 +++++ gfx/luma_add/colors/draw-collage.py | 106 ++++++++++++++++++ gfx/luma_add/colors/icon.tga | Bin 0 -> 36908 bytes gfx/luma_add/colors/print-float.py | 28 +++++ gfx/luma_add/gfx/hud/luma/accelbar.svg | 4 + gfx/luma_add/gfx/hud/luma/ammo_bullets.svg | 4 + gfx/luma_add/gfx/hud/luma/ammo_cells.svg | 4 + gfx/luma_add/gfx/hud/luma/ammo_current_bg.svg | 3 + gfx/luma_add/gfx/hud/luma/ammo_fuel.svg | 4 + gfx/luma_add/gfx/hud/luma/ammo_plasma.svg | 4 + gfx/luma_add/gfx/hud/luma/ammo_rockets.svg | 4 + gfx/luma_add/gfx/hud/luma/ammo_shells.svg | 4 + gfx/luma_add/gfx/hud/luma/ammo_supercells.svg | 4 + gfx/luma_add/gfx/hud/luma/armor.svg | 4 + gfx/luma_add/gfx/hud/luma/as_defend.svg | 5 + gfx/luma_add/gfx/hud/luma/as_destroy.svg | 4 + .../gfx/hud/luma/border_corner_northeast.svg | 6 + .../gfx/hud/luma/border_corner_northwest.svg | 6 + .../gfx/hud/luma/border_corner_southeast.svg | 6 + .../gfx/hud/luma/border_corner_southwest.svg | 6 + gfx/luma_add/gfx/hud/luma/border_default.svg | 4 + .../gfx/hud/luma/border_default_east.svg | 6 + .../gfx/hud/luma/border_default_north.svg | 6 + .../gfx/hud/luma/border_default_south.svg | 6 + .../gfx/hud/luma/border_default_west.svg | 6 + .../gfx/hud/luma/border_fading_east.svg | 6 + .../gfx/hud/luma/border_fading_north.svg | 6 + .../gfx/hud/luma/border_fading_south.svg | 6 + .../gfx/hud/luma/border_fading_west.svg | 6 + gfx/luma_add/gfx/hud/luma/border_plain.svg | 4 + .../gfx/hud/luma/border_plain_east.svg | 6 + .../gfx/hud/luma/border_plain_north.svg | 6 + .../gfx/hud/luma/border_plain_south.svg | 6 + .../gfx/hud/luma/border_plain_west.svg | 8 ++ .../gfx/hud/luma/border_shadow_east.svg | 11 ++ .../gfx/hud/luma/border_shadow_north.svg | 11 ++ .../gfx/hud/luma/border_shadow_south.svg | 11 ++ .../gfx/hud/luma/border_shadow_west.svg | 11 ++ gfx/luma_add/gfx/hud/luma/border_tab_east.svg | 6 + .../gfx/hud/luma/border_tab_north.svg | 6 + .../gfx/hud/luma/border_tab_south.svg | 6 + gfx/luma_add/gfx/hud/luma/border_tab_west.svg | 6 + gfx/luma_add/gfx/hud/luma/buff_ammo.svg | 7 ++ gfx/luma_add/gfx/hud/luma/buff_bash.svg | 7 ++ gfx/luma_add/gfx/hud/luma/buff_blessed.svg | 7 ++ gfx/luma_add/gfx/hud/luma/buff_disability.svg | 5 + gfx/luma_add/gfx/hud/luma/buff_flight.svg | 7 ++ gfx/luma_add/gfx/hud/luma/buff_inferno.svg | 7 ++ gfx/luma_add/gfx/hud/luma/buff_invisible.svg | 7 ++ gfx/luma_add/gfx/hud/luma/buff_jump.svg | 7 ++ gfx/luma_add/gfx/hud/luma/buff_luck.svg | 7 ++ gfx/luma_add/gfx/hud/luma/buff_magnet.svg | 5 + gfx/luma_add/gfx/hud/luma/buff_medic.svg | 7 ++ gfx/luma_add/gfx/hud/luma/buff_resistance.svg | 7 ++ gfx/luma_add/gfx/hud/luma/buff_speed.svg | 5 + gfx/luma_add/gfx/hud/luma/buff_swapper.svg | 5 + gfx/luma_add/gfx/hud/luma/buff_vampire.svg | 7 ++ gfx/luma_add/gfx/hud/luma/buff_vengeance.svg | 7 ++ gfx/luma_add/gfx/hud/luma/common.filters | 78 +++++++++++++ gfx/luma_add/gfx/hud/luma/common.gradients | 44 ++++++++ .../hud/luma/dom_icon_blue-highlighted.svg | 7 ++ gfx/luma_add/gfx/hud/luma/dom_icon_blue.svg | 7 ++ .../gfx/hud/luma/dom_icon_neutral.svg | 7 ++ .../hud/luma/dom_icon_pink-highlighted.svg | 7 ++ gfx/luma_add/gfx/hud/luma/dom_icon_pink.svg | 7 ++ .../gfx/hud/luma/dom_icon_red-highlighted.svg | 7 ++ gfx/luma_add/gfx/hud/luma/dom_icon_red.svg | 7 ++ .../hud/luma/dom_icon_yellow-highlighted.svg | 7 ++ gfx/luma_add/gfx/hud/luma/dom_icon_yellow.svg | 7 ++ gfx/luma_add/gfx/hud/luma/flag_carrying.svg | 8 ++ gfx/luma_add/gfx/hud/luma/flag_lost.svg | 7 ++ gfx/luma_add/gfx/hud/luma/flag_shielded.svg | 7 ++ gfx/luma_add/gfx/hud/luma/flag_stalemate.svg | 16 +++ gfx/luma_add/gfx/hud/luma/flag_taken.svg | 4 + gfx/luma_add/gfx/hud/luma/fuelregen.svg | 7 ++ gfx/luma_add/gfx/hud/luma/health.svg | 4 + .../gfx/hud/luma/item_large_armor.svg | 10 ++ .../gfx/hud/luma/item_mega_health.svg | 10 ++ gfx/luma_add/gfx/hud/luma/jetpack.svg | 4 + .../gfx/hud/luma/keepawayball_carrying.svg | 8 ++ gfx/luma_add/gfx/hud/luma/key_atck.svg | 4 + gfx/luma_add/gfx/hud/luma/key_atck2.svg | 4 + gfx/luma_add/gfx/hud/luma/key_atck2_inv.svg | 5 + gfx/luma_add/gfx/hud/luma/key_atck_inv.svg | 5 + gfx/luma_add/gfx/hud/luma/key_backward.svg | 4 + .../gfx/hud/luma/key_backward_inv.svg | 5 + gfx/luma_add/gfx/hud/luma/key_crouch.svg | 4 + gfx/luma_add/gfx/hud/luma/key_crouch_inv.svg | 5 + gfx/luma_add/gfx/hud/luma/key_forward.svg | 4 + gfx/luma_add/gfx/hud/luma/key_forward_inv.svg | 5 + gfx/luma_add/gfx/hud/luma/key_jump.svg | 4 + gfx/luma_add/gfx/hud/luma/key_jump_inv.svg | 5 + gfx/luma_add/gfx/hud/luma/key_left.svg | 4 + gfx/luma_add/gfx/hud/luma/key_left_inv.svg | 5 + gfx/luma_add/gfx/hud/luma/key_right.svg | 4 + gfx/luma_add/gfx/hud/luma/key_right_inv.svg | 5 + gfx/luma_add/gfx/hud/luma/kh_carrying.svg | 8 ++ gfx/luma_add/gfx/hud/luma/kh_dropped.svg | 9 ++ gfx/luma_add/gfx/hud/luma/kh_taken.svg | 4 + gfx/luma_add/gfx/hud/luma/nade.svg | 4 + .../gfx/hud/luma/nexball_carrying.svg | 8 ++ .../gfx/hud/luma/notify_balldropped.svg | 7 ++ .../gfx/hud/luma/notify_ballpickedup.svg | 4 + gfx/luma_add/gfx/hud/luma/notify_camping.svg | 4 + gfx/luma_add/gfx/hud/luma/notify_captured.svg | 7 ++ gfx/luma_add/gfx/hud/luma/notify_death.svg | 4 + gfx/luma_add/gfx/hud/luma/notify_fall.svg | 4 + gfx/luma_add/gfx/hud/luma/notify_lava.svg | 4 + .../gfx/hud/luma/notify_melee_shotgun.svg | 4 + .../gfx/hud/luma/notify_outofammo.svg | 4 + gfx/luma_add/gfx/hud/luma/notify_returned.svg | 7 ++ gfx/luma_add/gfx/hud/luma/notify_selfkill.svg | 5 + .../gfx/hud/luma/notify_shootingstar.svg | 5 + gfx/luma_add/gfx/hud/luma/notify_slime.svg | 4 + gfx/luma_add/gfx/hud/luma/notify_teamkill.svg | 5 + gfx/luma_add/gfx/hud/luma/notify_telefrag.svg | 4 + gfx/luma_add/gfx/hud/luma/notify_void.svg | 4 + gfx/luma_add/gfx/hud/luma/notify_water.svg | 4 + gfx/luma_add/gfx/hud/luma/num_leading.svg | 3 + gfx/luma_add/gfx/hud/luma/ok_weapon_hmg.svg | 5 + gfx/luma_add/gfx/hud/luma/ok_weapon_rail.svg | 5 + gfx/luma_add/gfx/hud/luma/ok_weapon_rpc.svg | 5 + .../gfx/hud/luma/ok_weapon_shotgun.svg | 5 + gfx/luma_add/gfx/hud/luma/ok_weapon_smg.svg | 5 + gfx/luma_add/gfx/hud/luma/player.svg | 4 + gfx/luma_add/gfx/hud/luma/progressbar.svg | 4 + .../gfx/hud/luma/progressbar_vertical.svg | 4 + gfx/luma_add/gfx/hud/luma/race_newfail.svg | 4 + gfx/luma_add/gfx/hud/luma/race_newrank.svg | 4 + .../gfx/hud/luma/race_newrecordserver.svg | 4 + gfx/luma_add/gfx/hud/luma/race_newtime.svg | 4 + gfx/luma_add/gfx/hud/luma/shield.svg | 5 + gfx/luma_add/gfx/hud/luma/strength.svg | 5 + gfx/luma_add/gfx/hud/luma/superweapons.svg | 5 + .../gfx/hud/luma/vehicle_bar_northeast.svg | 4 + .../gfx/hud/luma/vehicle_bar_northwest.svg | 4 + .../gfx/hud/luma/vehicle_bar_southeast.svg | 4 + .../gfx/hud/luma/vehicle_bar_southwest.svg | 4 + gfx/luma_add/gfx/hud/luma/vehicle_bumble.svg | 6 + .../gfx/hud/luma/vehicle_bumble_weapon1.svg | 6 + .../gfx/hud/luma/vehicle_bumble_weapon2.svg | 6 + gfx/luma_add/gfx/hud/luma/vehicle_frame.svg | 12 ++ gfx/luma_add/gfx/hud/luma/vehicle_gunner.svg | 6 + .../gfx/hud/luma/vehicle_gunner_weapon1.svg | 6 + .../gfx/hud/luma/vehicle_helicopter.svg | 6 + .../hud/luma/vehicle_helicopter_weapon1.svg | 7 ++ .../hud/luma/vehicle_helicopter_weapon2.svg | 7 ++ .../gfx/hud/luma/vehicle_icon_ammo1.svg | 10 ++ .../gfx/hud/luma/vehicle_icon_ammo2.svg | 10 ++ .../gfx/hud/luma/vehicle_icon_health.svg | 10 ++ .../gfx/hud/luma/vehicle_icon_shield.svg | 10 ++ gfx/luma_add/gfx/hud/luma/vehicle_racer.svg | 6 + .../gfx/hud/luma/vehicle_racer_weapon1.svg | 8 ++ .../gfx/hud/luma/vehicle_racer_weapon2.svg | 7 ++ gfx/luma_add/gfx/hud/luma/vehicle_raptor.svg | 6 + .../gfx/hud/luma/vehicle_raptor_weapon1.svg | 7 ++ .../gfx/hud/luma/vehicle_raptor_weapon2.svg | 7 ++ gfx/luma_add/gfx/hud/luma/vehicle_shield.svg | 13 +++ gfx/luma_add/gfx/hud/luma/vehicle_spider.svg | 6 + .../gfx/hud/luma/vehicle_spider_weapon1.svg | 7 ++ .../gfx/hud/luma/vehicle_spider_weapon2.svg | 7 ++ gfx/luma_add/gfx/hud/luma/vehicle_tank.svg | 6 + .../gfx/hud/luma/vehicle_tank_weapon1.svg | 7 ++ .../gfx/hud/luma/vehicle_tank_weapon2.svg | 6 + .../gfx/hud/luma/vehicle_template.png | Bin 0 -> 925 bytes .../gfx/hud/luma/voteprogress_back.svg | 9 ++ .../gfx/hud/luma/voteprogress_prog.svg | 7 ++ .../gfx/hud/luma/voteprogress_voted.svg | 7 ++ gfx/luma_add/gfx/hud/luma/weapon_accuracy.svg | 4 + gfx/luma_add/gfx/hud/luma/weapon_ammo.svg | 4 + .../gfx/hud/luma/weapon_complainbubble.svg | 4 + .../gfx/hud/luma/weapon_current_bg.svg | 8 ++ gfx/luma_add/gfx/hud/luma/weaponarc.svg | 4 + gfx/luma_add/gfx/hud/luma/weaponcrylink.svg | 4 + gfx/luma_add/gfx/hud/luma/weaponelectro.svg | 4 + gfx/luma_add/gfx/hud/luma/weaponfireball.svg | 4 + gfx/luma_add/gfx/hud/luma/weaponflak.svg | 4 + .../gfx/hud/luma/weapongrenadelauncher.svg | 4 + gfx/luma_add/gfx/hud/luma/weaponhagar.svg | 4 + gfx/luma_add/gfx/hud/luma/weaponhlac.svg | 4 + gfx/luma_add/gfx/hud/luma/weaponhmg.svg | 4 + gfx/luma_add/gfx/hud/luma/weaponhook.svg | 4 + gfx/luma_add/gfx/hud/luma/weaponlaser.svg | 4 + gfx/luma_add/gfx/hud/luma/weaponminelayer.svg | 4 + gfx/luma_add/gfx/hud/luma/weaponminstanex.svg | 4 + gfx/luma_add/gfx/hud/luma/weaponnex.svg | 4 + gfx/luma_add/gfx/hud/luma/weaponporto.svg | 4 + gfx/luma_add/gfx/hud/luma/weaponrifle.svg | 4 + .../gfx/hud/luma/weaponrocketlauncher.svg | 4 + gfx/luma_add/gfx/hud/luma/weaponrpc.svg | 4 + gfx/luma_add/gfx/hud/luma/weaponseeker.svg | 4 + gfx/luma_add/gfx/hud/luma/weaponshockwave.svg | 4 + gfx/luma_add/gfx/hud/luma/weaponshotgun.svg | 4 + gfx/luma_add/gfx/hud/luma/weapontuba.svg | 4 + gfx/luma_add/gfx/hud/luma/weaponuzi.svg | 4 + gfx/luma_add/render.sh | 39 +++++++ 198 files changed, 1460 insertions(+) create mode 100644 gfx/luma_add/README.txt create mode 100644 gfx/luma_add/colors/README.txt create mode 100644 gfx/luma_add/colors/colors.txt create mode 100755 gfx/luma_add/colors/draw-collage.py create mode 100644 gfx/luma_add/colors/icon.tga create mode 100755 gfx/luma_add/colors/print-float.py create mode 100644 gfx/luma_add/gfx/hud/luma/accelbar.svg create mode 100644 gfx/luma_add/gfx/hud/luma/ammo_bullets.svg create mode 100644 gfx/luma_add/gfx/hud/luma/ammo_cells.svg create mode 100644 gfx/luma_add/gfx/hud/luma/ammo_current_bg.svg create mode 100644 gfx/luma_add/gfx/hud/luma/ammo_fuel.svg create mode 100644 gfx/luma_add/gfx/hud/luma/ammo_plasma.svg create mode 100644 gfx/luma_add/gfx/hud/luma/ammo_rockets.svg create mode 100644 gfx/luma_add/gfx/hud/luma/ammo_shells.svg create mode 100644 gfx/luma_add/gfx/hud/luma/ammo_supercells.svg create mode 100644 gfx/luma_add/gfx/hud/luma/armor.svg create mode 100644 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gfx/luma_add/render.sh diff --git a/gfx/luma_add/README.txt b/gfx/luma_add/README.txt new file mode 100644 index 0000000..bbfc1ad --- /dev/null +++ b/gfx/luma_add/README.txt @@ -0,0 +1,55 @@ +I hope this brief overview helps to understand and +extend the Luma sourcefiles. + + +Dependencies +------------ + +The SVG sourcefiles are created and rendered with + + Inkscape 0.92 + +Individual files can be rendered in Inkscape with + + File > Export PNG Image (Full page at 96 dpi) + +Unfortunately, Inkscape cannot export TGA images, +therefore it is necessary to convert the exported +images afterwards, for example with the GIMP or +ImageMagick (convert image.png image.tga). + +The render.sh script automates this process. + + +Structure +--------- + +I recommend to open the SVG files in a text editor for +insight. Most images consist of simple path elements. +SVG filters are applied to these paths to add blurs +and glows. Shared filters and gradients are explained +and stored in dedicated files per directory + + common.filters + common.gradients + +The filters should not require editing. A detailed +explanation of SVG filter elements is available at + + + +Filters may be turned off with + + View > Display mode > No Filters + + +Workflow +-------- + +I found it useful to create and edit unfiltered paths +in Inkscape, and then use a text editor to copy and +paste the path data (d="...") into an existing SVG file. +This minimizes the files and ensures that all images are +rendered identically. Element data can be inspected with + + Edit > XML Editor (or toolbar button) diff --git a/gfx/luma_add/colors/README.txt b/gfx/luma_add/colors/README.txt new file mode 100644 index 0000000..3af7493 --- /dev/null +++ b/gfx/luma_add/colors/README.txt @@ -0,0 +1,9 @@ +The new Luma icons are rendered in grayscale, +which allows them to be colorized in code. + +The suggested blend mode for colorization is addition. +The suggested colors to be added are listed in colors.txt + +The colors are chosen for consistent percieved luminance +and saturation. Though peer-review might be necessary to +account for diverse screen settings and perceptions. diff --git a/gfx/luma_add/colors/colors.txt b/gfx/luma_add/colors/colors.txt new file mode 100644 index 0000000..61b4603 --- /dev/null +++ b/gfx/luma_add/colors/colors.txt @@ -0,0 +1,25 @@ +be3d30 # Red +b94b29 +b45922 +b2721e +b08b1a # Yellow +938a18 +778915 +669012 +55970f # Green +4c962e +43954d +3c956f +349491 # Cyan +348799 +347ba0 +3576b3 +3670c6 # Blue +475ec3 +6052c8 +824ccc +b344d8 # Magenta +af43a3 +b34174 +b33f52 +718894 # Neutral diff --git a/gfx/luma_add/colors/draw-collage.py b/gfx/luma_add/colors/draw-collage.py new file mode 100755 index 0000000..e50935c --- /dev/null +++ b/gfx/luma_add/colors/draw-collage.py @@ -0,0 +1,106 @@ +#!/usr/bin/env python + +""" +Draws a collage of colorized icons, with colors from colors.txt +Usage: ./draw-collage.py OUTFILE +""" + +from __future__ import division + +import base64 +import io +import sys + +from PIL import Image +from PIL import ImageChops +from PIL import ImageColor +from PIL import ImageDraw +from PIL import ImageFont + + +OUT_FILE = sys.argv[1] + +COLOR_FILE = "colors.txt" +ICON_FILE = "icon.tga" + +FONT_SIZE = 16 +FONT_COLOR = ImageColor.getrgb("#ffffff") +FONT_FILE = io.BytesIO(base64.b64decode(b""" +d09GRgABAAAAAAVIAA0AAAAACNgAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAABGRlRNAAAFLAAAABwAAAAc +hP9MNEdERUYAAAUIAAAAJAAAACYAKQA5T1MvMgAAAaAAAABFAAAAYCSOJrxjbWFwAAACAAAAAGAAAAFK +LsspBmdhc3AAAAUAAAAACAAAAAj//wADZ2x5ZgAAAogAAAG5AAAD5ClG3QZoZWFkAAABMAAAADMAAAA2 +DdIrKGhoZWEAAAFkAAAAHAAAACQAMgAPaG10eAAAAegAAAAXAAAALgBKABRsb2NhAAACYAAAACgAAAAo +CCQJCG1heHAAAAGAAAAAHgAAACAAWAApbmFtZQAABEQAAACiAAABKdbKpU1wb3N0AAAE6AAAABYAAAAg +//4AA3icY2BkYGAA4otfdh6P57f5ysDNoAAUYbgeYCgEpgP3PGRgAjIEGCSAJAeYzQAAPT8JdQB4nGNg +ZGBgUPj/A0gKMYCAAAMjAypgAQBBKAJAeJxjYGRgYBBmUGNgZgABJiBmZACJOYD5DAAINQCCAAB4nGNg +YRBinMDAysDAIMIgBiRZoDQ/AyMDBwMDEwMrJwMMMDIgAQUgYDjAYMCQxiD1/xdQrQJIPVSNENgMBQZG +ANrDBZEAAAB4nGMQYmBhAAEhMGYC8phwQhYACywAXwB4nGNgYGBmgGAZBkYGEHAB8hjBfBYGDSDNBqQZ +GZgYLBnS/v8H8g0YEv///3/5/xqoeiBgZGOAcxiZgAQTAypgZMAAzCysbOwcnFzcPJhyWAEvH7+AoBCR +iukPAMq4CiEAAAASABIAEgA0AEIAYgCEAJoAtgDcAO4BIgFIAWoBhgGeAboB3AHyeJx1U8tuwyAQXCZr +TKjrvkwSqeqlqPKhtxLkQ9X//63uYuw4fSgkQYKd2Z0ZCMRE1NOBdtQSpZzCmHJk76w9HPAohwT5EN3L +nRs6Ek35/Gk+Xszwbl6nQbZf5izbALYsC7C6uGddQA+tNoWnE4xGEVKImR0GHAY9W/CP2sF5gcypsryY +pOiAc8KAzjEEmAXdzthL/alMINVjzEn6rBjtMQwRHma/N/Bea4HGwDSyk2/DG4xO+5tSaEMqbaI11uu9 +290NXM9bvqeFrzCFGErHSgXfS5tFDA8rslzp+EDPVccQdbpfasJay26V03EnihaB8XNmN+vZxjxl9Hvj +BjQPuzs53l3xvZW5xmqeSnJhHGObj7Ng4iNQeCu5cUaWOlqUqr+qn2GjCv451zxR0SYWlnzJiHMykAwl +mJIQSYnQqJXYaPRId2vWVh8rUlQcp2FQKwVNkwBNnGBuME60l45KpmdfxmqVCqpdwJ1swfBasGqq3Bt3 +hvIP9uqq51qAXzxzr5KCqy6XFj3bE8tj+GdGnS7MTFO6aNXplJogBSiGKN76nnrhvq1vZk6SZFDuWSkb +Ssx7om9TQjsnAAAAeJxVzrsKwjAYBeCTNq0XxMnBMWNHszs5iYODg3vBUAqlhZSqT+UzeojHoQlJvj+c +XABs8YHBr+VYyobeyRkWqOQcBY6yZXWRC6zxkEvuvziMXaUKsqE3csZ393LOswfZMnOSC/7gKpfsA0YE +PIExcDrTby6B041uMKFDjcgyNFNXx3/Gwaec8/NTdzryzpY39ynluBni2A69824W/gLMOx17AAB4nGNg +ZgCD/78ZmIAUIwMaAAAvLQIBAAAAAAAB//8AAnicY2BkYGDgAWIxBjkGJgZGBmYGISDJAhRhAmJGCAYA +CcoAYwAAAAEAAAAA1l1eQAAAAADXUDESAAAAANdRvOE= +""")) + +POSITIONS = ( + (0.2500, 0.250), (0.2500, 1.375), (0.2500, 2.500), (0.2500, 3.625), + (0.8125, 4.750), (1.3750, 3.625), (1.3750, 2.500), (1.3750, 1.375), + (1.9375, 0.250), (2.5000, 1.375), (2.5000, 2.500), (2.5000, 3.625), + (3.0625, 4.750), (3.6250, 3.625), (3.6250, 2.500), (3.6250, 1.375), + (4.1875, 0.250), (4.7500, 1.375), (4.7500, 2.500), (4.7500, 3.625), + (5.3125, 4.750), (5.8750, 3.625), (5.8750, 2.500), (5.8750, 1.375), + (5.8750, 0.250), +) + + +# Load colors +colors = [] +with open(COLOR_FILE) as stream: + for line in stream: + colors.append(line.split()[0]) + +# Load files +font = ImageFont.truetype(FONT_FILE, FONT_SIZE) +icon = Image.open(ICON_FILE).convert("RGBA") +iconW, iconH = icon.size + +# Prepare collage image +collage = Image.new("RGBA", (int(7.125*iconW), int(6.0*iconH))) +collageDraw = ImageDraw.Draw(collage) + +# Draw collage +for postition, rgbString in zip(POSITIONS, colors): + + x = int(postition[0] * iconW) + y = int(postition[1] * iconH) + + # Draw colorized icon + addColor = ImageColor.getrgb("#" + rgbString + "00") + addImage = Image.new("RGBA", icon.size, addColor) + sumImage = ImageChops.add(icon, addImage) + + collage.alpha_composite(sumImage, (x, y)) + + # Draw text label + labelColor = ImageColor.getrgb("#" + rgbString + "ff") + textW, textH = collageDraw.textsize(rgbString, font) + labelW = textW + 5 + labelH = textH + 2 + labelX = x + (iconW - labelW) // 2 + labelY = y + iconH - (labelH // 2) + labelRect = (labelX, labelY, labelX + labelW, labelY + labelH) + textPos = (labelX + 3, labelY) + + collageDraw.rectangle(labelRect, labelColor) + collageDraw.text(textPos, rgbString, FONT_COLOR, font) + +collage.save(OUT_FILE) diff --git a/gfx/luma_add/colors/icon.tga b/gfx/luma_add/colors/icon.tga new file mode 100644 index 0000000000000000000000000000000000000000..9cf6c0f856d6ccc4953fbfe92d5036ab50435743 GIT binary patch literal 36908 zcmeI52b5LSy@zcS3n&Vxh&V%+-V{YpdT$~kDk?f4prVL~4HSEc8cl35u~+QAm{?

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+ + + + diff --git a/gfx/luma_add/gfx/hud/luma/weaponrpc.svg b/gfx/luma_add/gfx/hud/luma/weaponrpc.svg new file mode 100644 index 0000000..27b9c06 --- /dev/null +++ b/gfx/luma_add/gfx/hud/luma/weaponrpc.svg @@ -0,0 +1,4 @@ + + + + diff --git a/gfx/luma_add/gfx/hud/luma/weaponseeker.svg b/gfx/luma_add/gfx/hud/luma/weaponseeker.svg new file mode 100644 index 0000000..6f83187 --- /dev/null +++ b/gfx/luma_add/gfx/hud/luma/weaponseeker.svg @@ -0,0 +1,4 @@ + + + + diff --git a/gfx/luma_add/gfx/hud/luma/weaponshockwave.svg b/gfx/luma_add/gfx/hud/luma/weaponshockwave.svg new file mode 100644 index 0000000..13a628e --- /dev/null +++ b/gfx/luma_add/gfx/hud/luma/weaponshockwave.svg @@ -0,0 +1,4 @@ + + + + diff --git a/gfx/luma_add/gfx/hud/luma/weaponshotgun.svg b/gfx/luma_add/gfx/hud/luma/weaponshotgun.svg new file mode 100644 index 0000000..8616962 --- /dev/null +++ b/gfx/luma_add/gfx/hud/luma/weaponshotgun.svg @@ -0,0 +1,4 @@ + + + + diff --git a/gfx/luma_add/gfx/hud/luma/weapontuba.svg b/gfx/luma_add/gfx/hud/luma/weapontuba.svg new file mode 100644 index 0000000..5851fb6 --- /dev/null +++ b/gfx/luma_add/gfx/hud/luma/weapontuba.svg @@ -0,0 +1,4 @@ + + + + diff --git a/gfx/luma_add/gfx/hud/luma/weaponuzi.svg b/gfx/luma_add/gfx/hud/luma/weaponuzi.svg new file mode 100644 index 0000000..bd2675e --- /dev/null +++ b/gfx/luma_add/gfx/hud/luma/weaponuzi.svg @@ -0,0 +1,4 @@ + + + + diff --git a/gfx/luma_add/render.sh b/gfx/luma_add/render.sh new file mode 100755 index 0000000..a2be88e --- /dev/null +++ b/gfx/luma_add/render.sh @@ -0,0 +1,39 @@ +#!/bin/sh -e +# +# Renders SVG files from ./path/file.svg to OUTDIR/path/file.tga +# Overwrites existing tga files +# +# USAGE +# ./render-svg.sh OUTDIR SVG... +# +# EXAMPLES +# Single file: ./render.sh ~/.xonotic/data gfx/menu/luma/cursor.svg +# All files: ./render.sh ~/.xonotic/data $(find . -name "*.svg") +# +# DEPENDENCIES +# inkscape (0.92.3) +# imagemagick (7.0.7) + + +outDir="$1"; shift + + +for svg in "$@"; do + # Extract name components + svgDir=$(dirname -- "$svg") + svgName=$(basename -- "$svg" .svg) + + # Compose target file names + dir="$outDir/$svgDir" + tga="$dir/$svgName.tga" + tmp="$dir/$svgName.tmp.png" + + # Ensure target directory exists + mkdir -p "$dir" + + # Because Inkscape makes it difficult to write to + # stdout for piping, a temporary file is used instead + inkscape -f "$svg" -e "$tmp" + convert "$tmp" "$tga" + rm -f "$tmp" +done -- 2.39.2