From 151095ab8157e3685e10d3b5ccb53ac1f5982366 Mon Sep 17 00:00:00 2001 From: Samual Date: Sun, 11 Dec 2011 04:25:31 -0500 Subject: [PATCH] Remove settemp from client/gamecommand.qc -- there's already aliases for the functions I made --- qcsrc/client/gamecommand.qc | 38 ---------------------------------- qcsrc/server/clientcommands.qc | 3 ++- 2 files changed, 2 insertions(+), 39 deletions(-) diff --git a/qcsrc/client/gamecommand.qc b/qcsrc/client/gamecommand.qc index e9dfb496f..a15626a71 100644 --- a/qcsrc/client/gamecommand.qc +++ b/qcsrc/client/gamecommand.qc @@ -255,43 +255,6 @@ void GameCommand_sendcvar(float request, float argc) } } -void GameCommand_settemp(float request, float argc) -{ - switch(request) - { - case GC_REQUEST_COMMAND: - { - if((argv(1) == "restore") && (argc == 3)) - { - float i = cvar_clientsettemp_restore(); - - if(i) - dprint("Restored ", ftos(i), " temporary cvar settings to their original values.\n"); - else - dprint("Nothing to restore.\n"); - } - else - { - if(cvar_clientsettemp(argv(1), argv(2))) - dprint("Creating new settemp tracker for ", argv(1), " and setting it to \"", argv(2), "\" temporarily.\n"); - else - dprint("Already had a tracker for ", argv(1), ", updating it to \"", argv(2), "\".\n"); - } - - return; - } - - default: - case GC_REQUEST_USAGE: - { - print("\nUsage:^3 cl_cmd settemp | [restore]\n"); - print(" Where 'cvar' is the cvar plus arguments to send to the server,\n"); - print(" or 'restore' allows you to restore all of the original temporary cvar values.\n"); - return; - } - } -} - /* use this when creating a new command, making sure to place it in alphabetical order. void GameCommand_(float request) { @@ -324,7 +287,6 @@ void GameCommand_(float request) CLIENT_COMMAND("blurtest", GameCommand_blurtest(request), "Feature for testing blur postprocessing") \ CLIENT_COMMAND("hud", GameCommand_hud(request, arguments), "Commands regarding/controlling the HUD system") \ CLIENT_COMMAND("sendcvar", GameCommand_sendcvar(request, arguments), "Send a cvar to the server (like weaponpriority)") \ - CLIENT_COMMAND("settemp", GameCommand_settemp(request, arguments), "Temporarily set a value to a cvar which is restored by command or end of each match") \ /* nothing */ void GameCommand_macro_help() diff --git a/qcsrc/server/clientcommands.qc b/qcsrc/server/clientcommands.qc index 4795b41ae..53df3a84e 100644 --- a/qcsrc/server/clientcommands.qc +++ b/qcsrc/server/clientcommands.qc @@ -1,6 +1,6 @@ // ========================================================= // Server side networked commands code, reworked by Samual -// Last updated: December 6th, 2011 +// Last updated: December 11th, 2011 // ========================================================= #define CC_REQUEST_COMMAND 1 @@ -14,6 +14,7 @@ string MapVote_Suggest(string m); //void MapVote_SendPicture(float id) +// move any necessary sprint statements to "print_to" // ============================ // Misc. Supporting Functions -- 2.39.2