From 14cfbdee1a2b90bff05e9b9fb4e1f96c8f9daa52 Mon Sep 17 00:00:00 2001
From: Mircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Date: Sat, 6 Oct 2012 13:54:10 +0300
Subject: [PATCH] Better text colors

---
 qcsrc/client/scoreboard.qc | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/qcsrc/client/scoreboard.qc b/qcsrc/client/scoreboard.qc
index 21e800abc..ffa4c6e22 100644
--- a/qcsrc/client/scoreboard.qc
+++ b/qcsrc/client/scoreboard.qc
@@ -1385,12 +1385,12 @@ void HUD_DrawScoreboard()
 		{
 			// a negative number means we are awaiting respawn, time value is still the same
 			respawn_time *= -1; // remove mark now that we checked it
-			str = strcat("Respawning in ^3", substring(ftos(bound(0, respawn_time - time, 9.999999)), 0, 4), "^7 seconds...");
+			str = strcat("^1Respawning in ^3", substring(ftos(bound(0, respawn_time - time, 9.999999)), 0, 4), "^1 seconds...");
 		}
 		else if(time < respawn_time)
 			str = strcat("You are dead, wait ^3", substring(ftos(bound(0, respawn_time - time, 9.999999)), 0, 4), "^7 seconds before respawning");
 		else if(time >= respawn_time)
-			str = strcat("You are dead, press ^1", getcommandkey("primary fire", "+fire"), "^7 to respawn");
+			str = strcat("You are dead, press ^2", getcommandkey("primary fire", "+fire"), "^7 to respawn");
 
 		pos_y += 1.2 * hud_fontsize_y;
 		drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-- 
2.39.5