From 14cfbdee1a2b90bff05e9b9fb4e1f96c8f9daa52 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Sat, 6 Oct 2012 13:54:10 +0300 Subject: [PATCH] Better text colors --- qcsrc/client/scoreboard.qc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/qcsrc/client/scoreboard.qc b/qcsrc/client/scoreboard.qc index 21e800abc..ffa4c6e22 100644 --- a/qcsrc/client/scoreboard.qc +++ b/qcsrc/client/scoreboard.qc @@ -1385,12 +1385,12 @@ void HUD_DrawScoreboard() { // a negative number means we are awaiting respawn, time value is still the same respawn_time *= -1; // remove mark now that we checked it - str = strcat("Respawning in ^3", substring(ftos(bound(0, respawn_time - time, 9.999999)), 0, 4), "^7 seconds..."); + str = strcat("^1Respawning in ^3", substring(ftos(bound(0, respawn_time - time, 9.999999)), 0, 4), "^1 seconds..."); } else if(time < respawn_time) str = strcat("You are dead, wait ^3", substring(ftos(bound(0, respawn_time - time, 9.999999)), 0, 4), "^7 seconds before respawning"); else if(time >= respawn_time) - str = strcat("You are dead, press ^1", getcommandkey("primary fire", "+fire"), "^7 to respawn"); + str = strcat("You are dead, press ^2", getcommandkey("primary fire", "+fire"), "^7 to respawn"); pos_y += 1.2 * hud_fontsize_y; drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL); -- 2.39.2