From 147aaceaa80ed5bac4fdae7c13e870dabdeff4a4 Mon Sep 17 00:00:00 2001 From: FruitieX Date: Mon, 19 Jul 2010 00:27:45 +0300 Subject: [PATCH] fix the sticky nade projectiles from falling by setting gravity to 0... probably a bug in CSQC code, since MOVETYPE_NONE should already disable gravity? --- qcsrc/server/w_grenadelauncher.qc | 1 + 1 file changed, 1 insertion(+) diff --git a/qcsrc/server/w_grenadelauncher.qc b/qcsrc/server/w_grenadelauncher.qc index d5a4c747d..551acf359 100644 --- a/qcsrc/server/w_grenadelauncher.qc +++ b/qcsrc/server/w_grenadelauncher.qc @@ -54,6 +54,7 @@ void W_Grenade_Touch1 (void) // let it stick whereever it is self.velocity = '0 0 0'; self.movetype = MOVETYPE_NONE; // also disables gravity + self.gravity = 0; // nope, it does NOT! maybe a bug in CSQC code? TODO UpdateCSQCProjectile(self); // do not respond to any more touches -- 2.39.2