From 1436d2738abf06e828a4bb185f679e4aeb7c4689 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Tue, 10 May 2011 20:21:48 +0300 Subject: [PATCH] Apply the glowmod to dropped weapons --- qcsrc/server/cl_weapons.qc | 2 ++ 1 file changed, 2 insertions(+) diff --git a/qcsrc/server/cl_weapons.qc b/qcsrc/server/cl_weapons.qc index 61b7e6ff8..077d839a5 100644 --- a/qcsrc/server/cl_weapons.qc +++ b/qcsrc/server/cl_weapons.qc @@ -197,6 +197,7 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto self = oldself; if(startitem_failed) return string_null; + wep.glowmod = own.weaponentity_glowmod; wep.think = thrown_wep_think; wep.nextthink = time + 0.5; return ""; @@ -232,6 +233,7 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto } s = substring(s, 5, -1); } + wep.glowmod = own.weaponentity_glowmod; wep.think = thrown_wep_think; wep.nextthink = time + 0.5; return s; -- 2.39.2