From 13ae808f50c600e5a801d39ff21191c480d67e4e Mon Sep 17 00:00:00 2001 From: Mirio Date: Sat, 8 Jan 2011 06:00:00 +0000 Subject: [PATCH] (Commit created by redmine exporter script from page "Freeze_Tag" version 3) --- Freeze_Tag.textile | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Freeze_Tag.textile b/Freeze_Tag.textile index b3da852..237c258 100644 --- a/Freeze_Tag.textile +++ b/Freeze_Tag.textile @@ -2,7 +2,7 @@ h1. Freeze Tag h2. Object of the Game -Freeze Tag is basically like TDM, with 2 teams (red & blue). But instead of fragging your enemies – you freeze them into an ice cube. Once a team is 100% frozen the other team gets 1 point (10 to win). But (!): Frozen players can be unfrozen (“revived”). +Freeze Tag is basically like [[Team_Deathmatch|TDM]], with 2 teams (red & blue). But instead of fragging your enemies – you freeze them into an ice cube. Once a team is 100% frozen the other team gets 1 point (10 to win). But (!): Frozen players can be unfrozen (“revived”). How To: @@ -15,8 +15,8 @@ h2. Map Entities h2. Helpful Hints and Tips -- Some maps can contain powerups like “Strength” or “Shield” (which usually spawn every 2 minutes). They can be useful tools to win a match! -- Binds are very useful again to coordinate the team. +- Some maps can contain powerups like “[[Strength]]” or “[[Shield]]” (which usually spawn every 2 minutes). They can be useful tools to win a match! +- [[Binds]] are very useful again to coordinate the team. - You can freeze (or get frozen) in e.g. lava too! Also if you fall into space you will respawn frozen. h2. List of Demos and Videos -- 2.39.2