From 1247f7270b9ae664d373aa0c6d85e4c1e537a977 Mon Sep 17 00:00:00 2001 From: Juhu <5894800-Juhu_@users.noreply.gitlab.com> Date: Tue, 23 Jun 2020 16:39:03 +0200 Subject: [PATCH] strafehud: remove timeout value for left/right strafe again as it is buggy and unnecessary --- _hud_common.cfg | 3 +-- qcsrc/client/autocvars.qh | 3 +-- qcsrc/client/hud/panel/strafehud.qc | 26 ++++---------------------- 3 files changed, 6 insertions(+), 26 deletions(-) diff --git a/_hud_common.cfg b/_hud_common.cfg index 37be5ca36..94bba1ba4 100644 --- a/_hud_common.cfg +++ b/_hud_common.cfg @@ -146,8 +146,7 @@ seta hud_panel_strafehud_direction_length "0.0225" "direction indicator length r seta hud_panel_strafehud_timeout_air "0" "time after take off before changing strafehud mode (prevents flickering on slick ramps)" seta hud_panel_strafehud_timeout_ground "0.03333333" "time after landing before changing strafehud mode (prevents flickering on regular strafe turns)" seta hud_panel_strafehud_timeout_strafe "0.1" "time after releasing the strafe keys before changing mode (prevents flickering when switching between left/right strafe turning)" -seta hud_panel_strafehud_timeout_fwd_bkwd "0.5" "time it takes until direction changes (forward or backward movement) are detected" -seta hud_panel_strafehud_timeout_left_right "0" "time it takes until direction changes (left or right movement) are detected" +seta hud_panel_strafehud_timeout_direction "0.5" "time it takes until direction changes (forward or backward movement) are detected" seta hud_panel_strafehud_unstyled "0" "don't apply any progressbar styles to the strafehud" seta hud_panel_strafehud_antiflicker_angle "0.01" "how many degrees from 0° to 180° the hud ignores if it could cause visual disturbances otherwise" seta hud_panel_strafehud_antiflicker_speed "0.0001" "how many qu/s the hud ignores if it could cause visual disturbances otherwise" diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index cf97f8b42..018672f44 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -344,8 +344,7 @@ float autocvar_hud_panel_strafehud_direction_length = 0.0225; float autocvar_hud_panel_strafehud_timeout_air = 0; float autocvar_hud_panel_strafehud_timeout_ground = 0.03333333; float autocvar_hud_panel_strafehud_timeout_strafe = 0.1; -float autocvar_hud_panel_strafehud_timeout_fwd_bkwd = 0.5; -float autocvar_hud_panel_strafehud_timeout_left_right = 0; +float autocvar_hud_panel_strafehud_timeout_direction = 0.5; bool autocvar_hud_panel_strafehud_unstyled = false; float autocvar_hud_panel_strafehud_antiflicker_angle = 0.01; float autocvar_hud_panel_strafehud_antiflicker_speed = 0.0001; diff --git a/qcsrc/client/hud/panel/strafehud.qc b/qcsrc/client/hud/panel/strafehud.qc index 890cc2651..479cb2b18 100644 --- a/qcsrc/client/hud/panel/strafehud.qc +++ b/qcsrc/client/hud/panel/strafehud.qc @@ -21,9 +21,6 @@ void HUD_StrafeHUD_Export(int fh) bool fwd = true; bool state_fwd = true; bool state_fwd_prev = true; -int direction = 0; -bool state_direction = true; -bool state_direction_prev = true; float hidden_width; float demo_angle = -37; float demo_direction = 1; @@ -31,7 +28,6 @@ float demo_time = 0; float state_onground_time = 0; float state_strafekeys_time = 0; float state_fwd_time = 0; -float state_direction_time = 0; bool state_onground = false; bool state_strafekeys = false; bool turn = false; @@ -99,6 +95,7 @@ void HUD_StrafeHUD() float vel_angle = vectoangles(strafeplayer.velocity).y; float view_angle = view_angles.y + 180; float angle; + int direction; vector movement = PHYS_INPUT_MOVEVALUES(strafeplayer); int keys = STAT(PRESSED_KEYS); int keys_fwd; @@ -349,7 +346,7 @@ void HUD_StrafeHUD() } state_fwd_prev = state_fwd; - if((time - state_fwd_time) >= autocvar_hud_panel_strafehud_timeout_fwd_bkwd || speed < maxspeed) // timeout when changing between forwards and backwards movement + if((time - state_fwd_time) >= autocvar_hud_panel_strafehud_timeout_direction || speed < maxspeed) // timeout when changing between forwards and backwards movement { fwd = state_fwd; } @@ -405,26 +402,11 @@ void HUD_StrafeHUD() // determine whether the player is strafing left or right if(wishangle != 0) { - state_direction = wishangle > 0 ? 1 : -1; + direction = wishangle > 0 ? 1 : -1; } else { - state_direction = (angle > antiflicker_angle && angle < (180 - antiflicker_angle)) ? 1 : (angle < -antiflicker_angle && angle > (-180 + antiflicker_angle)) ? -1 : 0; - } - - if(state_direction_prev != state_direction) - { - state_direction_time = time; - } - state_direction_prev = state_direction; - - if((time - state_direction_time) >= autocvar_hud_panel_strafehud_timeout_left_right || speed < maxspeed || direction == 0) // timeout when changing between left and right movement - { - direction = state_direction; - } - if(direction != 0) - { - wishangle = direction * fabs(wishangle); + direction = (angle > antiflicker_angle && angle < (180 - antiflicker_angle)) ? 1 : (angle < -antiflicker_angle && angle > (-180 + antiflicker_angle)) ? -1 : 0; } // decelerating at this angle -- 2.39.2