From 11038d9b924df06ebbdd5bb850186ca112becc39 Mon Sep 17 00:00:00 2001 From: Jakob MG Date: Wed, 28 Jul 2010 21:56:26 +0200 Subject: [PATCH] Make uzi muzzleflah smaller, more transparent and stop it from spamming enteties --- qcsrc/server/w_uzi.qc | 31 +++++++++++++++++++------------ 1 file changed, 19 insertions(+), 12 deletions(-) diff --git a/qcsrc/server/w_uzi.qc b/qcsrc/server/w_uzi.qc index b11e490f4..d9197412b 100644 --- a/qcsrc/server/w_uzi.qc +++ b/qcsrc/server/w_uzi.qc @@ -4,17 +4,20 @@ REGISTER_WEAPON(UZI, w_uzi, IT_NAILS, 3, WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN, BOT #ifdef SVQC // leilei's fancy muzzleflash stuff void W_Uzi_Flash_Go() { - if (self.frame > 10){ - SUB_Remove(); + if (self.alpha >= 0) + { + setmodel(self, ""); return; } self.frame = self.frame + 2; - self.alpha = self.alpha - 0.2; + self.scale = self.scale * 0.5; + self.alpha = self.alpha - 0.25; self.think = W_Uzi_Flash_Go; - self.nextthink = time + 0.02; + self.nextthink = time + 0.05; }; .float uzi_bulletcounter; +.entity muzzleflash; void W_Uzi_Attack (float deathtype) { local entity flash; @@ -44,16 +47,20 @@ void W_Uzi_Attack (float deathtype) pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); + if ((self.muzzleflash == world) || wasfreed(self.muzzleflash)) + self.muzzleflash = spawn(); + // muzzle flash for 1st person view - flash = spawn(); - setmodel(flash, "models/uziflash.md3"); // precision set below + setmodel(self.muzzleflash, "models/uziflash.md3"); // precision set below //SUB_SetFade(flash, time + 0.06, 0); - flash.think = W_Uzi_Flash_Go; - flash.nextthink = time + 0.02; - flash.frame = 2; - flash.alpha = 1; - flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION; - W_AttachToShotorg(flash, '5 0 0'); + self.muzzleflash.scale = 0.75; + self.muzzleflash.think = W_Uzi_Flash_Go; + self.muzzleflash.nextthink = time + 0.02; + self.muzzleflash.frame = 2; + self.muzzleflash.alpha = 0.75; + self.muzzleflash.angles_z = random() * 180; + self.muzzleflash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION; + W_AttachToShotorg(self.muzzleflash, '5 0 0'); // casing code if (cvar("g_casings") >= 2) -- 2.39.2