From 10933a4bc798e0cf97cd4d2dbc93d82f6388d554 Mon Sep 17 00:00:00 2001 From: eihrul Date: Tue, 5 Jan 2010 18:48:57 +0000 Subject: [PATCH] don't use textureGatherOffset as Catalyst GLSL doesn't appear to implement it git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9789 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/gl_rmain.c b/gl_rmain.c index 68045ed1..1e692871 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -1163,9 +1163,9 @@ static const char *builtinshaderstring = "# ifdef USESHADOWMAPPCF\n" "# if defined(GL_ARB_texture_gather) || defined(GL_AMD_texture_texture4)\n" "# ifdef GL_ARB_texture_gather\n" -"# define texval(x, y) textureGatherOffset(Texture_ShadowMap2D, center, ivec(x, y))\n" +"# define texval(x, y) textureGather(Texture_ShadowMap2D, center + vec(x, y)*ShadowMap_TextureScale)\n" "# else\n" -"# define texval(x, y) texture4(Texture_ShadowMap2D, center + vec2(x,y)*ShadowMap_TextureScale)\n" +"# define texval(x, y) texture4(Texture_ShadowMap2D, center + vec2(x, y)*ShadowMap_TextureScale)\n" "# endif\n" " vec2 center = shadowmaptc.xy - 0.5, offset = fract(center);\n" " center *= ShadowMap_TextureScale;\n" -- 2.39.2