From 0e7dd93988097e328f7152a8712613daf627d017 Mon Sep 17 00:00:00 2001 From: Mario Date: Thu, 18 Apr 2013 21:12:15 +1000 Subject: [PATCH] Don't give players frozen by monsters points if a teammate is revived nearby --- qcsrc/server/mutators/gamemode_freezetag.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/mutators/gamemode_freezetag.qc b/qcsrc/server/mutators/gamemode_freezetag.qc index 0251a5b3a..f87f2861a 100644 --- a/qcsrc/server/mutators/gamemode_freezetag.qc +++ b/qcsrc/server/mutators/gamemode_freezetag.qc @@ -326,7 +326,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink) // EVERY team mate nearby gets a point (even if multiple!) FOR_EACH_PLAYER(other) if(self != other) { - if(other.frozen != 1) + if(!other.frozen) { if(other.team == self.team) { -- 2.39.2