From 0e68cfa96df522d466c288e978de921dd7e17f8e Mon Sep 17 00:00:00 2001
From: havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Date: Sat, 7 Apr 2018 19:20:05 +0000
Subject: [PATCH] Configure all of the CL_MeshEntities* meshes the same, the
 material flags decide whether each thing should cast a shadow.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12368 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=eb155f171d675b2c36f09f0bdf348776d2ec2fab
---
 cl_main.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/cl_main.c b/cl_main.c
index dbb774af..d5707029 100644
--- a/cl_main.c
+++ b/cl_main.c
@@ -2406,7 +2406,7 @@ void CL_MeshEntities_Init(void)
 		ent->state_current.active = true;
 		ent->render.model = cl_meshentitymodels + i;
 		ent->render.alpha = 1;
-		ent->render.flags = RENDER_LIGHT;
+		ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
 		ent->render.framegroupblend[0].lerp = 1;
 		ent->render.frameblend[0].lerp = 1;
 		VectorSet(ent->render.colormod, 1, 1, 1);
@@ -2417,7 +2417,6 @@ void CL_MeshEntities_Init(void)
 		Matrix4x4_CreateIdentity(&ent->render.matrix);
 		CL_UpdateRenderEntity(&ent->render);
 	}
-	cl_meshentities[MESH_CSQCPOLYGONS].render.flags = RENDER_SHADOW | RENDER_LIGHT;
 	R_RegisterModule("cl_meshentities", CL_MeshEntities_Restart, CL_MeshEntities_Restart, CL_MeshEntities_Restart, CL_MeshEntities_Restart, CL_MeshEntities_Restart);
 }
 
-- 
2.39.5