From 0e15ed8250d5944761faa9f46186fe5c95f86f89 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Sat, 9 Jul 2011 15:12:26 +0300 Subject: [PATCH] Don't show names through walls, even for team mates --- data/qcsrc/client/shownames.qc | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/data/qcsrc/client/shownames.qc b/data/qcsrc/client/shownames.qc index 35fdd1a6..40daf62b 100644 --- a/data/qcsrc/client/shownames.qc +++ b/data/qcsrc/client/shownames.qc @@ -28,8 +28,7 @@ void Draw_ShowNames(entity ent) if(g_healthsize) ent.origin_z -= (g_healthsize - ent.healthvalue) * cvar("hud_shownames_offset_healthsize"); - if(!sameteam) - traceline(ent.origin, view_origin, 1, ent); + traceline(ent.origin, view_origin, 1, ent); vector o, eo; o = project_3d_to_2d(ent.origin); @@ -56,7 +55,7 @@ void Draw_ShowNames(entity ent) } } - if(!sameteam && trace_endpos != view_origin) // out of view, fade out + if(trace_endpos != view_origin) // out of view, fade out ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime); else if(ent.healthvalue < 1) // dead player, fade out slowly ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime); -- 2.39.2