From 0d67dc24934270e6bb20f4d9e027dfcb9e83f07e Mon Sep 17 00:00:00 2001 From: munyul Date: Thu, 20 Jul 2017 18:24:46 +0000 Subject: [PATCH] Update entities.ent, added more help information to the func_group group. --- scripts/entities.ent | 2 ++ 1 file changed, 2 insertions(+) diff --git a/scripts/entities.ent b/scripts/entities.ent index f06d5075..09e76aee 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -235,12 +235,14 @@ Basic secret door. Slides back, then to the side. Angle determines direction. Op This is not an entity as such. It is strictly an editor utility to group world brushes and patches together for convenience (selecting, moving, copying, etc). You cannot group entities with this. +To select the func_group, either select it from the Entity List window, or select a bruch belonging to the func_group then use the menu option Edit -> Expand Selection To Primitives. -------- Q3MAP2 KEYS -------- light map resolution factor Allows per-entity control over shadow casting. Defaults to 0 on entities, 1 on world. 0 = no shadow casting. 1 = cast shadows on world. > 1 = cast shadows on entities with _rs (or _receiveshadows) with the corresponding value, AND world. Negative values imply same, but DO NOT cast shadows on world. Allows per-entity control over shadow reception. Defaults to 1 on everything (world shadows). 0 = receives NO shadows. > 1 = receive shadows only from corresponding keyed entities (see above) and world. < 1 = receive shadows ONLY from corresponding keyed entities. Sets the cel shader used for this geometry. Note: omit the "textures/" prefix. -------- KEYS -------- +if set, defines the label name for the func_group within the Entity List window. Path/name for the TGA file used to guide the mapping of textures on the terrain surface. number of unique root shaders that will be use on the terrain. Path to the metashader used to assign textures to the terrain entity. Note: Omit the "textures/" prefix. -- 2.39.2