From 0ccf011fe3bfdc2e0a79ae420fef94542d9bf2ca Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Sat, 9 Nov 2019 19:50:02 +0000 Subject: [PATCH] Fix 100 seconds --- Key-Hunt.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Key-Hunt.md b/Key-Hunt.md index 44be7e5..9cba051 100644 --- a/Key-Hunt.md +++ b/Key-Hunt.md @@ -15,7 +15,7 @@ Gameplay -------- The game is played in seamless rounds. At the beginning of a round, one player per team gets a key in the color of the own team. The player who got the key (called “key carrier”) will see a message and the team mates will instantly see the position of the allied key carrier. -The message “Scanning frequency range ...” will appear. After 100 seconds, the positions of all keys will be revealed to everyone in the HUD and radar. +10 seconds after the beginning of a round, the positions of all keys will be revealed to everyone in the HUD and radar. To win a round (and score big), your team has to grab all the keys and join them together. As soon as a team has all the keys, they must meet. If a single player collects all the keys, the team also wins the round. -- 2.39.2