From 0c26d7841bddd7684e13c720829bf583ee96d739 Mon Sep 17 00:00:00 2001 From: Mario Date: Tue, 23 Apr 2013 21:17:54 +1000 Subject: [PATCH] Reset mage attack delay after using melee attack --- qcsrc/server/monsters/monster/shalrath.qc | 3 +++ 1 file changed, 3 insertions(+) diff --git a/qcsrc/server/monsters/monster/shalrath.qc b/qcsrc/server/monsters/monster/shalrath.qc index 1ba434a35..ad302a52b 100644 --- a/qcsrc/server/monsters/monster/shalrath.qc +++ b/qcsrc/server/monsters/monster/shalrath.qc @@ -104,6 +104,9 @@ void shalrath_attack () void shalrathattack_melee () { monster_melee(self.enemy, autocvar_g_monster_shalrath_attack_melee_damage, 0.3, DEATH_MONSTER_MAGE, TRUE); + + self.delay = -1; + self.monster_delayedattack = func_null; } void shalrath_attack_melee () -- 2.39.2