From 0ba0d6b9e50fb18a5f5f1f216a1fa5e3793f2656 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Fri, 21 Jan 2011 20:52:58 +0100 Subject: [PATCH] as the previous change made gibbing easier, make it harder again PROPERLY --- qcsrc/server/cl_player.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/cl_player.qc b/qcsrc/server/cl_player.qc index 7345ff784..6853031f9 100644 --- a/qcsrc/server/cl_player.qc +++ b/qcsrc/server/cl_player.qc @@ -374,7 +374,7 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float self.dmg_take = self.dmg_take + take;//max(take - 10, 0); self.dmg_inflictor = inflictor; - if (self.health <= -100 && self.modelindex != 0) + if (self.health <= -150 && self.modelindex != 0) { // don't use any animations as a gib self.frame = 0; -- 2.39.2