From 0adee1dc873f20ac93504d3e2b15f540cdfca076 Mon Sep 17 00:00:00 2001 From: divverent Date: Tue, 29 Jan 2008 19:19:41 +0000 Subject: [PATCH] fix compile bug in glsl shader first git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8049 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/gl_rmain.c b/gl_rmain.c index a6662683..44486d94 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -606,12 +606,13 @@ static const char *builtinshaderstring = "\n" "#ifdef MODE_WATER\n" "varying vec4 ModelViewProjectionPosition;\n" +"#else\n" "#ifdef MODE_REFRACTION\n" "varying vec4 ModelViewProjectionPosition;\n" "#else\n" -"# ifdef USEREFLECTION\n" +"#ifdef USEREFLECTION\n" "varying vec4 ModelViewProjectionPosition;\n" -"# endif\n" +"#endif\n" "#endif\n" "#endif\n" "\n" -- 2.39.2