From 0ad7153ffa6f1d87e3652b66b89c0784a151132d Mon Sep 17 00:00:00 2001 From: Mattia Basaglia Date: Sat, 18 Mar 2017 10:45:26 +0000 Subject: [PATCH] Rename target_death --- scripts/entities.ent | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/scripts/entities.ent b/scripts/entities.ent index 4e629e82..9922c44c 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -2290,7 +2290,7 @@ Fast firing moderate damage bullet (hitscan) turret. 2 = double health, 0.5 = half Defend the position of this entity 5=red, 14=blue -Entity triggered on death +Entity triggered on death -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) Prevents the turret from being dropped to the floor. @@ -2308,7 +2308,7 @@ Fast firing moderate damage bullet (hitscan) turret. 2 = double health, 0.5 = half Defend the position of this entity 5=red, 14=blue -Entity triggered on death +Entity triggered on death -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) Prevents the turret from being dropped to the floor. @@ -2329,7 +2329,7 @@ basic energy cannon * 2 2 = double health, 0.5 = half Defend the position of this entity 5=red, 14=blue -Entity triggered on death +Entity triggered on death -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) Prevents the turret from being dropped to the floor. @@ -2348,7 +2348,7 @@ Only kills missiles, rockets, grenadelauncher & electro secondaries to be pr 2 = double health, 0.5 = half Defend the position of this entity 5=red, 14=blue -Entity triggered on death +Entity triggered on death -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) Prevents the turret from being dropped to the floor. @@ -2367,7 +2367,7 @@ Only kills missiles, rockets, grenadelauncher & electro secondaries to be pr 2 = double health, 0.5 = half Defend the position of this entity 5=red, 14=blue -Entity triggered on death +Entity triggered on death -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) Prevents the turret from being dropped to the floor. @@ -2387,7 +2387,7 @@ Only kills missiles, rockets, grenadelauncher & electro secondaries to be pr Defend the position of this entity 5=red, 14=blue Defend the position of this entity -Entity triggered on death +Entity triggered on death -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) Prevents the turret from being dropped to the floor. @@ -2407,7 +2407,7 @@ Single powerful rocket with the ability to evade obstacles to find its target. V 2 = double health, 0.5 = half Defend the position of this entity 5=red, 14=blue -Entity triggered on death +Entity triggered on death -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) Prevents the turret from being dropped to the floor. @@ -2426,7 +2426,7 @@ Fires a lightning bolt that will jump to up to 10 targets if they are close enou 2 = double health, 0.5 = half Defend the position of this entity 5=red, 14=blue -Entity triggered on death +Entity triggered on death -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) Prevents the turret from being dropped to the floor. @@ -2445,7 +2445,7 @@ Constant beam weapon that will considerably slow its target down while dealing l 2 = double health, 0.5 = half Defend the position of this entity 5=red, 14=blue -Entity triggered on death +Entity triggered on death -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) Prevents the turret from being dropped to the floor. @@ -2463,7 +2463,7 @@ Constant beam weapon that will considerably slow its target down while dealing l 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half 5=red, 14=blue -Entity triggered on death +Entity triggered on death -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) Prevents the turret from being dropped to the floor. @@ -2487,7 +2487,7 @@ Used to feed turrets capable of it with remote target info. currently only turre 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half 5=red, 14=blue -Entity triggered on death +Entity triggered on death -----------SPAWNFLAGS----------- Prevents the turret from being dropped to the floor. Disable builtin ammo regeneration. @@ -2510,7 +2510,7 @@ A nasty mechanical critter that will engage longrange target with missiles, midr 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half 5=red, 14=blue -Entity triggered on death +Entity triggered on death -----------SPAWNFLAGS----------- Prevents the turret from being dropped to the floor. Disable builtin ammo regeneration. -- 2.39.2