From 0a839d74cc9ff37c594e0f43147cb2a16d77ca03 Mon Sep 17 00:00:00 2001 From: tomaz Date: Tue, 24 Aug 2004 18:18:17 +0000 Subject: [PATCH] Still 378 items. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4370 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/todo b/todo index a2a01018..f16f7f23 100644 --- a/todo +++ b/todo @@ -2,6 +2,7 @@ -d darkplaces cleanup: make sure engine dumps log file to disk if there is a Sys_Error (VorteX) -d darkplaces client bug: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat) -d darkplaces client bug: make sure QuakeDoneQuick works (Chris Kemp) +-d darkplaces client: add GAME_PRYDON mode which would make vore spike trails blue as they're used for ice (Urre, -Harb, FrikaC) -d darkplaces client: add a config saving command (Speeds) -d darkplaces client: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri) -d darkplaces client: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com) @@ -38,7 +39,6 @@ 0 darkplaces cleanup: merge msurface_t/q3mface_t, mleaf_t/q3mleaf_t, and mnode_t/q3mnode_t 0 darkplaces cleanup: nodestack[nodestackindex++] = node->children[0]; and similar things should skip the node if stack is full (Vic) 0 darkplaces cleanup: port DarkWar polygon.c to darkplaces, as it is more optimized than winding.c -0 darkplaces client: add GAME_PRYDON mode which would make vore spike trails blue as they're used for ice (Urre, Harb, FrikaC) 0 darkplaces client: add ability to load gfx/particlefont.tga (Vermeulen, frightfan, Error) 0 darkplaces client: add back cl_particles_lighting cvar and add back the particle lighting (romi) 0 darkplaces client: add back r_waterripple (Vermeulen) -- 2.39.2