From 0990238e71ad8165e2ddab9c63a569b965340aad Mon Sep 17 00:00:00 2001 From: Dokujisan Date: Sun, 14 Mar 2010 12:11:00 +0000 Subject: [PATCH] Fixed a couple mistakes (Commit created by redmine exporter script from page "Faq" version 3) --- Faq.textile | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/Faq.textile b/Faq.textile index f3fa3e3..b99574a 100644 --- a/Faq.textile +++ b/Faq.textile @@ -5,12 +5,10 @@ h2. What started the split from Nexuiz? Vermeulen (the one who started Nexuiz and the development group, Alientrap) decided to license the code of Nexuiz and the Darkplaces engine to a new game development company named Illfonic. Illfonic was to create a new game on the PS3 gaming console. Illfonic decided to use the name "Nexuiz" for their game, and Vermeulen allowed them the use the Nexuiz.com domain for their game. The artwork and game code from this console game is not going to be contributed to the original Nexuiz project (now referred to as "Nexuiz GPL"). -Most of the Nexuiz contributors responded to this deal negatively, feeling that it was an example of Mushroom Management (link), which is generally not compatible with open source projects. This deal took place over the span of a year, and was done without any discussion with the major contributors/developers of nexuiz, the exception being LordHavoc, one of the original Nexuiz developers, who worked on porting the game engine (Darkplaces) to PS3. +Most of the Nexuiz contributors responded to this deal negatively, feeling that it was an example of Mushroom Management (link), which is generally not compatible with open source projects. This deal took place over the span of a year, and was done without any discussion with the major contributors/developers of nexuiz, the exception being LordHavoc, one of the original Nexuiz developers who worked on porting the game engine (Darkplaces) to PS3 for Illfonic. Most Nexuiz contributors consider this a takeover of the name "Nexuiz" where the original Nexuiz (Nexuiz GPL) will eventually end up as an footnote next to the new game of Nexuiz. -h2. What started the split from Nexuiz? - h2. Was a compromise attempted? Yes, many in the Nexuiz community tried for compromises [link], some ideas included having Illfonic contribute some artwork and/or gamecode back to Nexuiz GPL and for them to use a suffix on their name, like "Nexuiz Reloaded" or a similar name. Illfonic did not go for these compromises. Many of the Nexuiz contributors were already disappointed in the management decisions of Alientrap and felt that compromises with Illfonic would not change that. -- 2.39.2