From 0873bc01c7ed42a79c9f55d7cc26deaa8a67b4c4 Mon Sep 17 00:00:00 2001
From: divverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Date: Fri, 22 Oct 2010 22:23:53 +0000
Subject: [PATCH] explain more why physics_ode is 0 by default

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10562 d7cf8633-e32d-0410-b094-e92efae38249
---
 world.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/world.c b/world.c
index 1b931b95..824f9094 100644
--- a/world.c
+++ b/world.c
@@ -338,7 +338,7 @@ cvar_t physics_ode_world_cfm = {0, "physics_ode_world_cfm", "-1", "world solver
 cvar_t physics_ode_iterationsperframe = {0, "physics_ode_iterationsperframe", "1", "divisor for time step, runs multiple physics steps per frame"};
 cvar_t physics_ode_movelimit = {0, "physics_ode_movelimit", "0.5", "clamp velocity if a single move would exceed this percentage of object thickness, to prevent flying through walls"};
 cvar_t physics_ode_spinlimit = {0, "physics_ode_spinlimit", "10000", "reset spin velocity if it gets too large"};
-cvar_t physics_ode = {0, "physics_ode", "0", "run ODE physics (enable this if you want them)"};
+cvar_t physics_ode = {0, "physics_ode", "0", "run ODE physics (VERY experimental and potentially buggy)"};
 
 // LordHavoc: this large chunk of definitions comes from the ODE library
 // include files.
-- 
2.39.5