From 0873bc01c7ed42a79c9f55d7cc26deaa8a67b4c4 Mon Sep 17 00:00:00 2001 From: divverent Date: Fri, 22 Oct 2010 22:23:53 +0000 Subject: [PATCH] explain more why physics_ode is 0 by default git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10562 d7cf8633-e32d-0410-b094-e92efae38249 --- world.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/world.c b/world.c index 1b931b95..824f9094 100644 --- a/world.c +++ b/world.c @@ -338,7 +338,7 @@ cvar_t physics_ode_world_cfm = {0, "physics_ode_world_cfm", "-1", "world solver cvar_t physics_ode_iterationsperframe = {0, "physics_ode_iterationsperframe", "1", "divisor for time step, runs multiple physics steps per frame"}; cvar_t physics_ode_movelimit = {0, "physics_ode_movelimit", "0.5", "clamp velocity if a single move would exceed this percentage of object thickness, to prevent flying through walls"}; cvar_t physics_ode_spinlimit = {0, "physics_ode_spinlimit", "10000", "reset spin velocity if it gets too large"}; -cvar_t physics_ode = {0, "physics_ode", "0", "run ODE physics (enable this if you want them)"}; +cvar_t physics_ode = {0, "physics_ode", "0", "run ODE physics (VERY experimental and potentially buggy)"}; // LordHavoc: this large chunk of definitions comes from the ODE library // include files. -- 2.39.2