From 083b9fdf43f57fa4fd118118de78d46054a81a5f Mon Sep 17 00:00:00 2001 From: havoc Date: Sun, 8 May 2005 18:32:46 +0000 Subject: [PATCH] S_LocalSound now uses ATTN_NONE, so menu sounds and such will no longer be centered at world origin git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5250 d7cf8633-e32d-0410-b094-e92efae38249 --- snd_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/snd_main.c b/snd_main.c index 9e265328..b772db81 100644 --- a/snd_main.c +++ b/snd_main.c @@ -1055,7 +1055,7 @@ qboolean S_LocalSound (const char *sound) // Local sounds must not be freed sfx->flags |= SFXFLAG_PERMANENTLOCK; - ch_ind = S_StartSound (cl.viewentity, 0, sfx, vec3_origin, 1, 1); + ch_ind = S_StartSound (cl.viewentity, 0, sfx, vec3_origin, 1, 0); if (ch_ind < 0) return false; -- 2.39.2