From 071bc776404b86fd8bbcb2658ce5844163bb58a9 Mon Sep 17 00:00:00 2001 From: TimePath Date: Thu, 1 Oct 2015 18:13:49 +1000 Subject: [PATCH] Vehicles: fix raptor projectile ownership --- qcsrc/common/vehicles/vehicle/raptor_weapons.qc | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/qcsrc/common/vehicles/vehicle/raptor_weapons.qc b/qcsrc/common/vehicles/vehicle/raptor_weapons.qc index 24b885ea1..25e059318 100644 --- a/qcsrc/common/vehicles/vehicle/raptor_weapons.qc +++ b/qcsrc/common/vehicles/vehicle/raptor_weapons.qc @@ -75,7 +75,7 @@ METHOD(RaptorCannon, wr_think, bool(entity thiswep, bool fire1, bool fire2)) { vehicles_projectile(EFFECT_RAPTOR_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE), org, normalize(dir + randomvec() * autocvar_g_vehicle_raptor_cannon_spread) * autocvar_g_vehicle_raptor_cannon_speed, autocvar_g_vehicle_raptor_cannon_damage, autocvar_g_vehicle_raptor_cannon_radius, autocvar_g_vehicle_raptor_cannon_force, 0, - DEATH_VH_RAPT_CANNON, PROJECTILE_RAPTORCANNON, 0, true, true, player); + DEATH_VH_RAPT_CANNON, PROJECTILE_RAPTORCANNON, 0, true, true, veh ? veh : player); weapon_thinkf(WFRAME_FIRE1, 0, w_ready); } setself(this); @@ -96,9 +96,11 @@ METHOD(RaptorBomb, wr_think, bool(entity thiswep, bool fire1, bool fire2)) { SELFPARAM(); bool isPlayer = IS_PLAYER(self); entity player = isPlayer ? self : self.owner; + entity veh = player.vehicle; setself(player); if (fire2) if (weapon_prepareattack(false, autocvar_g_vehicle_raptor_bombs_refire)) { + if (veh) setself(veh); raptor_bombdrop(); weapon_thinkf(WFRAME_FIRE1, 0, w_ready); } @@ -119,6 +121,7 @@ METHOD(RaptorFlare, wr_think, bool(entity thiswep, bool fire1, bool fire2)) { SELFPARAM(); bool isPlayer = IS_PLAYER(self); entity player = isPlayer ? self : self.owner; + entity veh = player.vehicle; setself(player); if (fire2) if (weapon_prepareattack(true, autocvar_g_vehicle_raptor_flare_refire)) { @@ -133,7 +136,7 @@ METHOD(RaptorFlare, wr_think, bool(entity thiswep, bool fire1, bool fire2)) { _flare.velocity = 0.25 * self.velocity + (v_forward + randomvec() * 0.25)* -500; _flare.think = raptor_flare_think; _flare.nextthink = time; - _flare.owner = self; + _flare.owner = veh ? veh : player; _flare.solid = SOLID_CORPSE; _flare.takedamage = DAMAGE_YES; _flare.event_damage = raptor_flare_damage; -- 2.39.2