From 062b3799533054c219d9d88d6dc6a48ecdbe4014 Mon Sep 17 00:00:00 2001 From: divverent Date: Wed, 27 Apr 2011 10:50:48 +0000 Subject: [PATCH] use highp by default git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11080 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=2a1d277f6bacb49629d9ab203698c9973930766c --- shader_glsl.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shader_glsl.h b/shader_glsl.h index c6dfd533..e924413d 100644 --- a/shader_glsl.h +++ b/shader_glsl.h @@ -3,7 +3,7 @@ "// shadowmapping enhancements by Lee 'eihrul' Salzman\n" "\n" "#ifdef GLSL130\n" -"precision mediump float;\n" +"precision highp float;\n" "# ifdef VERTEX_SHADER\n" "# define dp_varying out\n" "# define dp_attribute in\n" -- 2.39.2