From 05bf49c32c18c44921a4c80c6c1a80e066ae1627 Mon Sep 17 00:00:00 2001 From: terencehill Date: Mon, 4 Mar 2013 19:01:52 +0100 Subject: [PATCH] Freezetag: team colored ice with full starting alpha --- qcsrc/server/mutators/gamemode_freezetag.qc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/qcsrc/server/mutators/gamemode_freezetag.qc b/qcsrc/server/mutators/gamemode_freezetag.qc index c7b5f2a89..94c27bc1b 100644 --- a/qcsrc/server/mutators/gamemode_freezetag.qc +++ b/qcsrc/server/mutators/gamemode_freezetag.qc @@ -2,7 +2,7 @@ .float freezetag_frozen_timeout; .float freezetag_revive_progress; .entity freezetag_ice; -#define ICE_MAX_ALPHA 0.6 +#define ICE_MAX_ALPHA 1 #define ICE_MIN_ALPHA 0.1 float freezetag_teams; @@ -207,6 +207,7 @@ void freezetag_Freeze(entity attacker) ice.nextthink = time; ice.frame = floor(random() * 21); // ice model has 20 different looking frames ice.alpha = ICE_MAX_ALPHA; + ice.colormod = TeamColor(self.team); setmodel(ice, "models/ice/ice.md3"); self.freezetag_ice = ice; -- 2.39.2