From 05ac51f9cc85dead7e1ba6e5cb5b1754b20d3802 Mon Sep 17 00:00:00 2001 From: TimePath Date: Thu, 29 Oct 2015 19:27:35 +1100 Subject: [PATCH] Itemstime: ignore weapons --- qcsrc/common/mutators/mutator/itemstime.qc | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/qcsrc/common/mutators/mutator/itemstime.qc b/qcsrc/common/mutators/mutator/itemstime.qc index 170862ad3..5dc9fba67 100644 --- a/qcsrc/common/mutators/mutator/itemstime.qc +++ b/qcsrc/common/mutators/mutator/itemstime.qc @@ -102,7 +102,10 @@ void Item_ItemsTime_SetTime(entity e, float t) return; GameItem item = e.itemdef; - it_times[item.m_id] = t; + if (item.instanceOfGameItem && !item.instanceOfWeaponPickup) + { + it_times[item.m_id] = t; + } } void Item_ItemsTime_SetTimesForAllPlayers() -- 2.39.2