From 0524a059ad6beb5c352545939d55e9915f79e3d1 Mon Sep 17 00:00:00 2001 From: Mario Date: Fri, 7 Jun 2013 03:52:56 +1000 Subject: [PATCH] Add negative gravity jumppad fix by Player 2 --- qcsrc/server/t_jumppads.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/t_jumppads.qc b/qcsrc/server/t_jumppads.qc index fba705c28..0efb77df2 100644 --- a/qcsrc/server/t_jumppads.qc +++ b/qcsrc/server/t_jumppads.qc @@ -71,7 +71,7 @@ vector trigger_push_calculatevelocity(vector org, entity tgt, float ht) */ // push him so high... - vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)! + vz = sqrt(fabs(2 * grav * jumpheight)); // NOTE: sqrt(positive)! // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump! if(ht < 0) -- 2.39.2