From 0460e9255b84a964c5f03d5ea2c6b55224e6cdb5 Mon Sep 17 00:00:00 2001 From: cloudwalk Date: Sat, 20 Jun 2020 15:40:08 +0000 Subject: [PATCH] Put the loading plaque back in Host_Main for now, so resolution is unbroken git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12708 d7cf8633-e32d-0410-b094-e92efae38249 --- cl_main.c | 3 --- host.c | 3 +++ 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/cl_main.c b/cl_main.c index fa2e66e5..b03292c9 100644 --- a/cl_main.c +++ b/cl_main.c @@ -2778,9 +2778,6 @@ void CL_Init (void) CL_Video_Init(); Host_StartVideo(); - // put up the loading image so the user doesn't stare at a black screen... - SCR_BeginLoadingPlaque(true); - #ifdef CONFIG_MENU Cbuf_InsertText(&cmd_client,"menu_start\n"); #endif diff --git a/host.c b/host.c index aa4a7f30..b264324d 100644 --- a/host.c +++ b/host.c @@ -1304,6 +1304,9 @@ static void Host_Init (void) Log_Start(); + // put up the loading image so the user doesn't stare at a black screen... + SCR_BeginLoadingPlaque(true); + // check for special benchmark mode // COMMANDLINEOPTION: Client: -benchmark runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log) i = COM_CheckParm("-benchmark"); -- 2.39.2