From 044d6e7bacea730fa93654fd2e82648e699a3796 Mon Sep 17 00:00:00 2001 From: Mario Date: Sat, 11 Jul 2020 02:11:02 +1000 Subject: [PATCH] Fix indentation of muzzle flash addition in Vortex code --- qcsrc/common/weapons/weapon/vortex.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/common/weapons/weapon/vortex.qc b/qcsrc/common/weapons/weapon/vortex.qc index 4e10a5839..0fb4cbbb9 100644 --- a/qcsrc/common/weapons/weapon/vortex.qc +++ b/qcsrc/common/weapons/weapon/vortex.qc @@ -152,7 +152,7 @@ void W_Vortex_Attack(Weapon thiswep, entity actor, .entity weaponentity, float i actor.vortex_lasthit = damage_goodhits; //beam and muzzle flash done on client - W_MuzzleFlash(actor, weaponentity, EFFECT_VORTEX_MUZZLEFLASH, MDL_Null, w_shotorg, w_shotdir * 1000); + W_MuzzleFlash(actor, weaponentity, EFFECT_VORTEX_MUZZLEFLASH, MDL_Null, w_shotorg, w_shotdir * 1000); SendCSQCVortexBeamParticle(charge); W_DecreaseAmmo(thiswep, actor, myammo, weaponentity); -- 2.39.2