From 04385ebfebbffe415939f0ec195fbb1919fd9b10 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Mon, 7 Jun 2010 09:41:22 +0200 Subject: [PATCH] trigger_Warpzone ent description --- scripts/entities.def | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/entities.def b/scripts/entities.def index 58fdf7c9..826f4fa6 100644 --- a/scripts/entities.def +++ b/scripts/entities.def @@ -1756,7 +1756,7 @@ model="models/weapons/g_fireball.md3" /*QUAKED trigger_warpzone (1 .5 1) ? A warp zone, i.e. seamlessly connecting two parts of the map. -One surface of this entity must have the common/warpzone shader - this will be the warp plane - the others should be common/trigger. +One surface of this entity must have the common/warpzone shader (or a similar selfmade shader) - this will be the warp plane - the others must be common/trigger. Must target, or be targeted by, another trigger_warpzone with a congruent common/warpzone surface. Should target a target_position, or be targeted by a misc_warpzone_position. Should be thick enough to fit a player entity (i.e. 32 units), preferably even thicker. -- 2.39.2