From 03c2ce2254bf3eba18f60e3e2d4487feb74fc109 Mon Sep 17 00:00:00 2001 From: Samual Lenks Date: Wed, 24 Oct 2012 18:18:26 -0400 Subject: [PATCH] Fix some comments --- qcsrc/common/notifications.qc | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/qcsrc/common/notifications.qc b/qcsrc/common/notifications.qc index 853ab0ad3..a6edcf07a 100644 --- a/qcsrc/common/notifications.qc +++ b/qcsrc/common/notifications.qc @@ -97,7 +97,8 @@ float Form_Score_Pos(entity player) nothing too long for the name field... Abbreviations are your friend. :D -Keep the spacing as clean as possible... if the arguments are abnormally long, it's okay to go out of line a bit... but try and keep it clean still. - -Keep the notifications in alphabetical order. + -Sort the notifications in the most appropriate order for their tasks. + TODO: ? centerprint IDs are given priority based on their order (first being highest priority going downwards) ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^ */ @@ -518,7 +519,7 @@ void Send_Notification_ToTeam(float targetteam, entity except, float net_type, f } } -// WARNING: use this ONLY if you need exceptions or want to exclude spectators, otherwise use Send_Notification(..., world, ...) +// WARNING: use this ONLY if you need exceptions or want to exclude spectators, otherwise use Send_Notification(world, MSG_ALL, ...) void Send_Notification_ToAll(entity except, float spectators, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3) { entity tmp_entity; -- 2.39.2