From 03759826c95d5457622844780c8ff4cd5efd90f6 Mon Sep 17 00:00:00 2001 From: Thomas Debesse Date: Mon, 3 May 2021 07:26:14 +0200 Subject: [PATCH] q3map2/games: add warsow and warfork --- tools/quake3/CMakeLists.txt | 2 + tools/quake3/q3map2/game_warfork.h | 167 +++++++++++++++++++++++++++++ tools/quake3/q3map2/game_warsow.h | 167 +++++++++++++++++++++++++++++ tools/quake3/q3map2/q3map2.h | 4 + 4 files changed, 340 insertions(+) create mode 100644 tools/quake3/q3map2/game_warfork.h create mode 100644 tools/quake3/q3map2/game_warsow.h diff --git a/tools/quake3/CMakeLists.txt b/tools/quake3/CMakeLists.txt index e03dfc6f..4b30535a 100644 --- a/tools/quake3/CMakeLists.txt +++ b/tools/quake3/CMakeLists.txt @@ -48,6 +48,8 @@ set(q3map2_games q3map2/game_tenebrae.h q3map2/game_tremulous.h q3map2/game_unvanquished.h + q3map2/game_warfork.h + q3map2/game_warsow.h q3map2/game_wolf.h q3map2/game_wolfet.h q3map2/game_wop.h diff --git a/tools/quake3/q3map2/game_warfork.h b/tools/quake3/q3map2/game_warfork.h new file mode 100644 index 00000000..44cf39e1 --- /dev/null +++ b/tools/quake3/q3map2/game_warfork.h @@ -0,0 +1,167 @@ +/* ------------------------------------------------------------------------------- + + This code is based on source provided under the terms of the Id Software + LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with the + GtkRadiant sources (see LICENSE_ID). If you did not receive a copy of + LICENSE_ID, please contact Id Software immediately at info@idsoftware.com. + + All changes and additions to the original source which have been developed by + other contributors (see CONTRIBUTORS) are provided under the terms of the + license the contributors choose (see LICENSE), to the extent permitted by the + LICENSE_ID. If you did not receive a copy of the contributor license, + please contact the GtkRadiant maintainers at info@gtkradiant.com immediately. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY + DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + ---------------------------------------------------------------------------------- + + This code has been altered significantly from its original form, to support + several games based on the Quake III Arena engine, in the form of "Q3Map2." + + ------------------------------------------------------------------------------- */ + + + +/* marker */ +#ifndef GAME_WARFORK_H +#define GAME_WARFORK_H + + + +/* ------------------------------------------------------------------------------- + + content and surface flags + + ------------------------------------------------------------------------------- */ + +// reuses defines from game_qfusion.h + + + +/* ------------------------------------------------------------------------------- + + game_t struct + + ------------------------------------------------------------------------------- */ + +{ + "warfork", /* -game x */ + "basewf", /* default base game data dir */ + ".warfork", /* unix home sub-dir */ + "warfork", /* magic path word */ + "scripts", /* shader directory */ + 65535, /* max lightmapped surface verts */ + 65535, /* max surface verts */ + 393210, /* max surface indexes */ + qfalse, /* enable per shader prefix surface flags and .tex file */ + qfalse, /* flares */ + "flareshader", /* default flare shader */ + qfalse, /* wolf lighting model? */ + 512, /* lightmap width/height */ + 1.0f, /* lightmap gamma */ + qtrue, /* lightmap sRGB */ + qtrue, /* texture sRGB */ + qtrue, /* color sRGB */ + 0.0f, /* lightmap exposure */ + 1.0f, /* lightmap compensate */ + 1.0f, /* lightgrid scale */ + 1.0f, /* lightgrid ambient scale */ + qtrue, /* light angle attenuation uses half-lambert curve */ + qtrue, /* disable shader lightstyles hack */ + qtrue, /* keep light entities on bsp */ + 4, /* default patchMeta subdivisions tolerance */ + qtrue, /* patch casting enabled */ + qtrue, /* compile deluxemaps */ + 0, /* deluxemaps default mode */ + 512, /* minimap size */ + 1.0f, /* minimap sharpener */ + 1.0f / 66.0f, /* minimap border */ + qtrue, /* minimap keep aspect */ + MINIMAP_MODE_GRAY, /* minimap mode */ + "../minimaps/%s.tga", /* minimap name format */ + MINIMAP_SIDECAR_NONE, /* minimap sidecar format */ + "FBSP", /* bsp file prefix */ + 1, /* bsp file version */ + qfalse, /* cod-style lump len/ofs order */ + LoadRBSPFile, /* bsp load function */ + WriteRBSPFile, /* bsp write function */ + + { + /* name contentFlags contentFlagsClear surfaceFlags surfaceFlagsClear compileFlags compileFlagsClear */ + + /* default */ + { "default", F_CONT_SOLID, -1, 0, -1, C_SOLID, -1 }, + + + /* ydnar */ + { "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 }, + { "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 }, + { "skip", 0, 0, 0, 0, C_SKIP, 0 }, + + + /* compiler */ + { "origin", F_CONT_ORIGIN, F_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID }, + { "areaportal", F_CONT_AREAPORTAL, F_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID }, + { "trans", F_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 }, + { "detail", F_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 }, + { "structural", F_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 }, + { "hint", 0, 0, F_SURF_HINT, 0, C_HINT, 0 }, + { "nodraw", 0, 0, F_SURF_NODRAW, 0, C_NODRAW, 0 }, + + { "alphashadow", 0, 0, F_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 }, + { "lightfilter", 0, 0, F_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 }, + { "nolightmap", 0, 0, F_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 }, + { "pointlight", 0, 0, F_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 }, + + + /* game */ + { "nonsolid", 0, F_CONT_SOLID, F_SURF_NONSOLID, 0, 0, C_SOLID }, + + { "trigger", F_CONT_TRIGGER, F_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + + { "water", F_CONT_WATER, F_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, + { "slime", F_CONT_SLIME, F_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, + { "lava", F_CONT_LAVA, F_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, + + { "playerclip", F_CONT_PLAYERCLIP, F_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID }, + { "monsterclip", F_CONT_MONSTERCLIP, F_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID }, + { "nodrop", F_CONT_NODROP, F_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + + { "clusterportal", F_CONT_CLUSTERPORTAL, F_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + { "donotenter", F_CONT_DONOTENTER, F_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + { "botclip", F_CONT_BOTCLIP, F_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + + { "fog", F_CONT_FOG, F_CONT_SOLID, 0, 0, C_FOG, C_SOLID }, + { "sky", 0, 0, F_SURF_SKY, 0, C_SKY, 0 }, + + { "slick", 0, 0, F_SURF_SLICK, 0, 0, 0 }, + + { "noimpact", 0, 0, F_SURF_NOIMPACT, 0, 0, 0 }, + { "nomarks", 0, 0, F_SURF_NOMARKS, 0, C_NOMARKS, 0 }, + { "ladder", 0, 0, F_SURF_LADDER, 0, 0, 0 }, + { "nodamage", 0, 0, F_SURF_NODAMAGE, 0, 0, 0 }, + { "metalsteps", 0, 0, F_SURF_METALSTEPS, 0, 0, 0 }, + { "flesh", 0, 0, F_SURF_FLESH, 0, 0, 0 }, + { "nosteps", 0, 0, F_SURF_NOSTEPS, 0, 0, 0 }, + { "nodlight", 0, 0, F_SURF_NODLIGHT, 0, 0, 0 }, + { "dust", 0, 0, F_SURF_DUST, 0, 0, 0 }, + + + /* null */ + { NULL, 0, 0, 0, 0, 0, 0 } + } +} + + + +/* end marker */ +#endif diff --git a/tools/quake3/q3map2/game_warsow.h b/tools/quake3/q3map2/game_warsow.h new file mode 100644 index 00000000..e10355f6 --- /dev/null +++ b/tools/quake3/q3map2/game_warsow.h @@ -0,0 +1,167 @@ +/* ------------------------------------------------------------------------------- + + This code is based on source provided under the terms of the Id Software + LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with the + GtkRadiant sources (see LICENSE_ID). If you did not receive a copy of + LICENSE_ID, please contact Id Software immediately at info@idsoftware.com. + + All changes and additions to the original source which have been developed by + other contributors (see CONTRIBUTORS) are provided under the terms of the + license the contributors choose (see LICENSE), to the extent permitted by the + LICENSE_ID. If you did not receive a copy of the contributor license, + please contact the GtkRadiant maintainers at info@gtkradiant.com immediately. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY + DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + ---------------------------------------------------------------------------------- + + This code has been altered significantly from its original form, to support + several games based on the Quake III Arena engine, in the form of "Q3Map2." + + ------------------------------------------------------------------------------- */ + + + +/* marker */ +#ifndef GAME_WARSOW_H +#define GAME_WARSOW_H + + + +/* ------------------------------------------------------------------------------- + + content and surface flags + + ------------------------------------------------------------------------------- */ + +// reuses defines from game_qfusion.h + + + +/* ------------------------------------------------------------------------------- + + game_t struct + + ------------------------------------------------------------------------------- */ + +{ + "warsow", /* -game x */ + "basewsw", /* default base game data dir */ + ".warsow", /* unix home sub-dir */ + "warsow", /* magic path word */ + "scripts", /* shader directory */ + 65535, /* max lightmapped surface verts */ + 65535, /* max surface verts */ + 393210, /* max surface indexes */ + qfalse, /* enable per shader prefix surface flags and .tex file */ + qfalse, /* flares */ + "flareshader", /* default flare shader */ + qfalse, /* wolf lighting model? */ + 512, /* lightmap width/height */ + 1.0f, /* lightmap gamma */ + qtrue, /* lightmap sRGB */ + qtrue, /* texture sRGB */ + qtrue, /* color sRGB */ + 0.0f, /* lightmap exposure */ + 1.0f, /* lightmap compensate */ + 1.0f, /* lightgrid scale */ + 1.0f, /* lightgrid ambient scale */ + qtrue, /* light angle attenuation uses half-lambert curve */ + qtrue, /* disable shader lightstyles hack */ + qtrue, /* keep light entities on bsp */ + 4, /* default patchMeta subdivisions tolerance */ + qtrue, /* patch casting enabled */ + qtrue, /* compile deluxemaps */ + 0, /* deluxemaps default mode */ + 512, /* minimap size */ + 1.0f, /* minimap sharpener */ + 1.0f / 66.0f, /* minimap border */ + qtrue, /* minimap keep aspect */ + MINIMAP_MODE_GRAY, /* minimap mode */ + "../minimaps/%s.tga", /* minimap name format */ + MINIMAP_SIDECAR_NONE, /* minimap sidecar format */ + "FBSP", /* bsp file prefix */ + 1, /* bsp file version */ + qfalse, /* cod-style lump len/ofs order */ + LoadRBSPFile, /* bsp load function */ + WriteRBSPFile, /* bsp write function */ + + { + /* name contentFlags contentFlagsClear surfaceFlags surfaceFlagsClear compileFlags compileFlagsClear */ + + /* default */ + { "default", F_CONT_SOLID, -1, 0, -1, C_SOLID, -1 }, + + + /* ydnar */ + { "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 }, + { "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 }, + { "skip", 0, 0, 0, 0, C_SKIP, 0 }, + + + /* compiler */ + { "origin", F_CONT_ORIGIN, F_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID }, + { "areaportal", F_CONT_AREAPORTAL, F_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID }, + { "trans", F_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 }, + { "detail", F_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 }, + { "structural", F_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 }, + { "hint", 0, 0, F_SURF_HINT, 0, C_HINT, 0 }, + { "nodraw", 0, 0, F_SURF_NODRAW, 0, C_NODRAW, 0 }, + + { "alphashadow", 0, 0, F_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 }, + { "lightfilter", 0, 0, F_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 }, + { "nolightmap", 0, 0, F_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 }, + { "pointlight", 0, 0, F_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 }, + + + /* game */ + { "nonsolid", 0, F_CONT_SOLID, F_SURF_NONSOLID, 0, 0, C_SOLID }, + + { "trigger", F_CONT_TRIGGER, F_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + + { "water", F_CONT_WATER, F_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, + { "slime", F_CONT_SLIME, F_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, + { "lava", F_CONT_LAVA, F_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, + + { "playerclip", F_CONT_PLAYERCLIP, F_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID }, + { "monsterclip", F_CONT_MONSTERCLIP, F_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID }, + { "nodrop", F_CONT_NODROP, F_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + + { "clusterportal", F_CONT_CLUSTERPORTAL, F_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + { "donotenter", F_CONT_DONOTENTER, F_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + { "botclip", F_CONT_BOTCLIP, F_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + + { "fog", F_CONT_FOG, F_CONT_SOLID, 0, 0, C_FOG, C_SOLID }, + { "sky", 0, 0, F_SURF_SKY, 0, C_SKY, 0 }, + + { "slick", 0, 0, F_SURF_SLICK, 0, 0, 0 }, + + { "noimpact", 0, 0, F_SURF_NOIMPACT, 0, 0, 0 }, + { "nomarks", 0, 0, F_SURF_NOMARKS, 0, C_NOMARKS, 0 }, + { "ladder", 0, 0, F_SURF_LADDER, 0, 0, 0 }, + { "nodamage", 0, 0, F_SURF_NODAMAGE, 0, 0, 0 }, + { "metalsteps", 0, 0, F_SURF_METALSTEPS, 0, 0, 0 }, + { "flesh", 0, 0, F_SURF_FLESH, 0, 0, 0 }, + { "nosteps", 0, 0, F_SURF_NOSTEPS, 0, 0, 0 }, + { "nodlight", 0, 0, F_SURF_NODLIGHT, 0, 0, 0 }, + { "dust", 0, 0, F_SURF_DUST, 0, 0, 0 }, + + + /* null */ + { NULL, 0, 0, 0, 0, 0, 0 } + } +} + + + +/* end marker */ +#endif diff --git a/tools/quake3/q3map2/q3map2.h b/tools/quake3/q3map2/q3map2.h index 5523e691..5dd23fb5 100644 --- a/tools/quake3/q3map2/q3map2.h +++ b/tools/quake3/q3map2/q3map2.h @@ -2010,6 +2010,10 @@ Q_EXTERN game_t games[] #include "game_ja.h" /* must be after game_jk2.h as they share defines! */ , #include "game_qfusion.h" /* qfusion game */ + , + #include "game_warsow.h" /* must be after game_qfusion.h as they share defines! */ + , + #include "game_warfork.h" /* must be after game_qfusion.h as they share defines! */ , #include "game_reaction.h" /* must be after game_quake3.h */ , -- 2.39.2