From 02d5d7c33090996b3eaf71a3d8ec3347757900bf Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Wed, 29 Dec 2010 18:03:58 +0100 Subject: [PATCH] when frozen, immediately give the ice the right origin --- qcsrc/server/mutators/gamemode_freezetag.qc | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/qcsrc/server/mutators/gamemode_freezetag.qc b/qcsrc/server/mutators/gamemode_freezetag.qc index e69a74679..10a785270 100644 --- a/qcsrc/server/mutators/gamemode_freezetag.qc +++ b/qcsrc/server/mutators/gamemode_freezetag.qc @@ -71,7 +71,11 @@ void freezetag_Freeze() ice.frame = floor(random() * 21); // ice model has 20 different looking frames setmodel(ice, "models/ice/ice.md3"); - self.movement = '0 0 0'; + entity oldself; + olfself = self; + self = ice; + freezetag_Ice_Think(); + self = oldself; // add waypoint WaypointSprite_Spawn("freezetag_frozen", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attached, TRUE); -- 2.39.2