From 024b29dce63d57cb69ace3ddb1118ad25e737ba6 Mon Sep 17 00:00:00 2001 From: FruitieX Date: Mon, 2 May 2011 20:17:05 +0300 Subject: [PATCH] Disable the shoot animation until we have animation blending. It looks much better without it. --- qcsrc/server/cl_weaponsystem.qc | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/qcsrc/server/cl_weaponsystem.qc b/qcsrc/server/cl_weaponsystem.qc index f9543785b..7b257d203 100644 --- a/qcsrc/server/cl_weaponsystem.qc +++ b/qcsrc/server/cl_weaponsystem.qc @@ -1253,6 +1253,8 @@ void weapon_thinkf(float fr, float t, void() func) self.weapon_think = func; //dprint("next ", ftos(self.weapon_nextthink), "\n"); + // The shoot animation looks TERRIBLE without animation blending! Yay for moonwalking while shooting! + /* if (restartanim) if (t) if (!self.crouch) // shoot anim stands up, this looks bad @@ -1262,6 +1264,7 @@ void weapon_thinkf(float fr, float t, void() func) anim_z = anim_y / (t + sys_frametime); setanim(self, anim, FALSE, TRUE, TRUE); } + */ }; void weapon_boblayer1(float spd, vector org) @@ -1734,4 +1737,4 @@ void W_Reload(float sent_ammo_min, float sent_ammo_amount, float sent_time, stri self.clip_load = 0; self.old_clip_load = self.clip_load; self.clip_load = self.weapon_load[self.weapon] = -1; -} \ No newline at end of file +} -- 2.39.2