From 016d52ef15fa1b0aa813561c196e53778867dd11 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Tue, 12 Jul 2011 16:53:45 +0300 Subject: [PATCH] Fix a silly bug, that caused the world to be treated as a predator when taking damage, making VT get stuck when damaging walls. --- data/qcsrc/server/g_damage.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/qcsrc/server/g_damage.qc b/data/qcsrc/server/g_damage.qc index 5eaf07b2..8bb67e1c 100644 --- a/data/qcsrc/server/g_damage.qc +++ b/data/qcsrc/server/g_damage.qc @@ -703,7 +703,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float entity e; FOR_EACH_PLAYER(e) { - if(e.predator == targ) + if(e.predator != world && e.predator == targ) if(random() < cvar("g_balance_vore_escapeprobability") * damage) Vore_Regurgitate(e); } -- 2.39.2