From 00615cb92934dc10f0aa7b51da8cbbe6273311fb Mon Sep 17 00:00:00 2001
From: havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Date: Sun, 10 Jun 2007 02:19:16 +0000
Subject: [PATCH] increased shader limit from 4096 to 16384, still need to
 change it to a memexpandablearray_t sometime

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7392 d7cf8633-e32d-0410-b094-e92efae38249
---
 model_shared.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/model_shared.c b/model_shared.c
index a9b7486c..158a6acc 100644
--- a/model_shared.c
+++ b/model_shared.c
@@ -34,7 +34,7 @@ static mempool_t *mod_mempool;
 static memexpandablearray_t models;
 
 // FIXME: make this a memexpandablearray_t
-#define Q3SHADER_MAXSHADERS 4096
+#define Q3SHADER_MAXSHADERS 16384
 static int q3shaders_numshaders = 0;
 static q3shaderinfo_t q3shaders_shaders[Q3SHADER_MAXSHADERS];
 
@@ -1129,7 +1129,7 @@ void Mod_LoadQ3Shaders(void)
 		{
 			if (q3shaders_numshaders >= Q3SHADER_MAXSHADERS)
 			{
-				Con_Printf("Mod_Q3BSP_LoadShaders: too many shaders!\n");
+				Con_Printf("Mod_LoadQ3Shaders: too many shaders!\n");
 				break;
 			}
 			shader = q3shaders_shaders + q3shaders_numshaders++;
-- 
2.39.5