]> git.rm.cloudns.org Git - xonotic/netradiant.git/commit
Q3map2:
authorGarux <garux@mail.ru>
Tue, 1 Aug 2017 10:51:52 +0000 (13:51 +0300)
committerGarux <garux@mail.ru>
Tue, 1 Aug 2017 10:51:52 +0000 (13:51 +0300)
commiteef39952025db1375e33b6e314692ac76badb93c
tree1109ee7abc9b592b5ff4627b5085f0dd41c49eba
parentaf4e2d29cfd3a54b44eb09e4289f3fa3f29412c9
Q3map2:
* -pk3: autopackager mode(complete Q3 support); bsp path as input; switches: -dbg - talkative mode, -png - include pngs, at highest priority
is using file 'gamename.exclude' to exclude vanilla game resources
tip: ioq3, netradiant, compiler (and packager) treat *.pk3dir directories as separate pk3 files
Makefile
radiant/shaders.cpp
tools/quake3/common/miniz.c [new file with mode: 0644]
tools/quake3/common/miniz.h [new file with mode: 0644]
tools/quake3/common/vfs.c
tools/quake3/common/vfs.h
tools/quake3/q3map2/bspfile_abstract.c
tools/quake3/q3map2/main.c
tools/quake3/q3map2/path_init.c
tools/quake3/q3map2/q3map2.h
tools/quake3/q3map2/shaders.c