]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commit
And my third intended change: Remove view bobbing dependencies from the gun model...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 20 Jul 2010 17:16:30 +0000 (17:16 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 20 Jul 2010 17:16:30 +0000 (17:16 +0000)
commit958ac890c6281f3836e2390d6dad65de606e4dbc
tree9869f06a9ed42f88a151f258a640118073214813
parentb0c31bd70112993cbed12a7afe21e37695d5eaa4
And my third intended change: Remove view bobbing dependencies from the gun model bobbing. It has its own cvar and imo there's no reason to block this effect when the normal bobbing is disabled. Their intensities could also be different, which is another reason why I think this doesn't make sense.

I don't believe it should change anything for Quake players since this just allows you to disable both effects individually. If the core developers disagree please revert this change.

From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10354 d7cf8633-e32d-0410-b094-e92efae38249
view.c