]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commit
redesigned r_celoutlines shader code to be a shadowing method rather than edge detect...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 5 May 2012 21:24:08 +0000 (21:24 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 5 May 2012 21:24:08 +0000 (21:24 +0000)
commit8e6c353f0e8e9114b863b7fff3c4cc5c554f1dde
tree84d662bcd771fbada2de99370b7aa9904ca134e4
parent61a89c24a08fce69db37f331d524a22aaeb82865
redesigned r_celoutlines shader code to be a shadowing method rather than edge detect, looks better now

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11814 d7cf8633-e32d-0410-b094-e92efae38249
shader_glsl.h