Merge PR 'Make particles solid squares when cl_particles_quake is set to 2'
This creates a new function, CL_NewQuakeParticle, that is used instead of CL_NewParticle when cl_particles_quake is enabled. The function calls CL_NewParticle with a some hardcoded defaults to make the particle texture a disc, or solid square, based on the value of cl_particles_quake.
Improves particle function documentation.
See https://github.com/DarkPlacesEngine/darkplaces/pull/137