Add CL_MeshEntities_*, every frame in the client all MESH_ entities are added to the frame if they have any surfaces - surfaces can be created with Mod_Mesh_AddSurface and friends. These entities have full material rendering support, which should allow reducing the number of special case renderable objects in the scene in future.
Add Mod_Mesh functions - these allow creation of dynamic mesh models.
Add Mod_LoadCustomMaterial which initializes a texture_t using a skinframe and some parameters, useful with Mod_Mesh and CL_MeshEntities.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12355
d7cf8633-e32d-0410-b094-
e92efae38249