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git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/log
FruitieX [Sat, 2 Oct 2010 14:19:13 +0000 (17:19 +0300)]
Merge remote branch 'origin/divVerent/fruitiex-textures' into fruitiex/runningmanctf
FruitieX [Sat, 2 Oct 2010 13:59:13 +0000 (16:59 +0300)]
Merge remote branch 'origin/master' into fruitiex/runningmanctf
MirceaKitsune [Sat, 2 Oct 2010 13:52:19 +0000 (16:52 +0300)]
entities.def for target_changelevel
Maik Merten [Sat, 2 Oct 2010 13:22:31 +0000 (15:22 +0200)]
first round of relighting g-23
FruitieX [Sat, 2 Oct 2010 13:08:38 +0000 (16:08 +0300)]
commit so i can change branches :o
Rudolf Polzer [Sat, 2 Oct 2010 11:46:45 +0000 (13:46 +0200)]
Merge remote branch 'origin/fruitiex/effect_e8circle'
FruitieX [Sat, 2 Oct 2010 11:35:59 +0000 (14:35 +0300)]
respawn ring effect from the e8 set (could use some improvements perhaps)
Rudolf Polzer [Sat, 2 Oct 2010 08:37:46 +0000 (10:37 +0200)]
remove some unused textures
Rudolf Polzer [Sat, 2 Oct 2010 08:32:48 +0000 (10:32 +0200)]
remove unused shaders
Rudolf Polzer [Sat, 2 Oct 2010 08:31:33 +0000 (10:31 +0200)]
add basepurple to facility114x
Rudolf Polzer [Fri, 1 Oct 2010 11:11:06 +0000 (13:11 +0200)]
update converter
Rudolf Polzer [Fri, 1 Oct 2010 11:10:33 +0000 (13:10 +0200)]
also fix *BITMAP in the ase files
Rudolf Polzer [Fri, 1 Oct 2010 11:05:49 +0000 (13:05 +0200)]
import desertfactory assets
Rudolf Polzer [Wed, 29 Sep 2010 18:03:27 +0000 (20:03 +0200)]
ex2x needs a quarter of its offsetmapping scale to not look over the top
Rudolf Polzer [Wed, 29 Sep 2010 16:51:04 +0000 (18:51 +0200)]
they all have _reflect
Rudolf Polzer [Wed, 29 Sep 2010 16:49:25 +0000 (18:49 +0200)]
add a shader for floor05
Rudolf Polzer [Wed, 29 Sep 2010 16:47:25 +0000 (18:47 +0200)]
Merge remote branch 'origin/morphed/fruitiex-textures' into divVerent/fruitiex-textures
Morphed [Wed, 29 Sep 2010 15:09:23 +0000 (17:09 +0200)]
new floor textures
Rudolf Polzer [Wed, 29 Sep 2010 08:52:21 +0000 (10:52 +0200)]
Merge branch 'master' into divVerent/fruitiex-textures
Rudolf Polzer [Wed, 29 Sep 2010 08:50:47 +0000 (10:50 +0200)]
Squashed commit of the following:
commit
aab33b915a80346378e8244e1b695cf4be349af7
Author: FruitieX <rasse@rasse-lappy.localdomain>
Date: Sun Jul 25 01:35:43 2010 +0300
purple pipe color
commit
d0d5e2eff3a14133018eb2e0bb7c36c03e01024b
Author: FruitieX <rasse@rasse-lappy.localdomain>
Date: Sat Jul 24 23:17:21 2010 +0300
grate texture
commit
3dcf16c12c72a62f9e6ed0021af55e8f4302b47d
Author: FruitieX <rasse@rasse-lappy.localdomain>
Date: Sat Jul 24 22:50:26 2010 +0300
wrn01 colors
Rudolf Polzer [Wed, 29 Sep 2010 08:48:28 +0000 (10:48 +0200)]
Merge remote branch 'origin/morphed/narmorx'
Rudolf Polzer [Wed, 29 Sep 2010 08:48:02 +0000 (10:48 +0200)]
Merge remote branch 'origin/morphed/containers'
Jakob MG [Tue, 28 Sep 2010 19:38:48 +0000 (21:38 +0200)]
Better .def entry
Rudolf Polzer [Tue, 28 Sep 2010 19:20:04 +0000 (21:20 +0200)]
Rudolf Polzer [Tue, 28 Sep 2010 15:31:10 +0000 (17:31 +0200)]
also better offsetmapping scale for the crete
Rudolf Polzer [Tue, 28 Sep 2010 15:29:08 +0000 (17:29 +0200)]
reduce offsetmapping scale and THIS IS 'CRETE
Rudolf Polzer [Tue, 28 Sep 2010 14:55:58 +0000 (16:55 +0200)]
adapt to shader naming convention
Morphed [Tue, 28 Sep 2010 14:54:30 +0000 (16:54 +0200)]
fix for duplicates, and height maps for normal maps
Rudolf Polzer [Tue, 28 Sep 2010 14:50:46 +0000 (16:50 +0200)]
also give height to the floor normalmaps
Rudolf Polzer [Tue, 28 Sep 2010 14:45:56 +0000 (16:45 +0200)]
make better normalmaps for fruitconcrete (now with height info)
Rudolf Polzer [Tue, 28 Sep 2010 14:35:04 +0000 (16:35 +0200)]
Merge branch 'master' into divVerent/archived/fruitiex/textures
Rudolf Polzer [Tue, 28 Sep 2010 13:02:10 +0000 (15:02 +0200)]
these textures are all 'crete and stuff. Get rid of insane gloss parameters here.
Rudolf Polzer [Tue, 28 Sep 2010 10:18:54 +0000 (12:18 +0200)]
add a metaltechx shader (autogenerated)
Rudolf Polzer [Tue, 28 Sep 2010 10:00:38 +0000 (12:00 +0200)]
Merge branch 'master' into morphed/narmorx
Morphed [Mon, 27 Sep 2010 18:38:14 +0000 (20:38 +0200)]
model for maikmertens map, it also have new mini texture set and textures need shaders
Rudolf Polzer [Mon, 27 Sep 2010 10:46:32 +0000 (12:46 +0200)]
exx: ungloss the 'crete
Jakob MG [Sun, 26 Sep 2010 00:16:44 +0000 (02:16 +0200)]
Organice and add shader for the "narmorx" textureset
Morphed [Sat, 25 Sep 2010 21:29:38 +0000 (23:29 +0200)]
Level designers without imagination, fear no more ! There is a crate model now to save you ;)
Morphed [Sat, 25 Sep 2010 21:18:31 +0000 (23:18 +0200)]
its a barrel
Rudolf Polzer [Sat, 25 Sep 2010 19:58:46 +0000 (21:58 +0200)]
document the new fields
Morphed [Sat, 25 Sep 2010 18:56:37 +0000 (20:56 +0200)]
new texture set, photos by narvik86, changed into textures by Morphed
Rudolf Polzer [Sat, 25 Sep 2010 18:04:23 +0000 (20:04 +0200)]
let's help the autoscreenshot maker a bit
Rudolf Polzer [Sat, 25 Sep 2010 14:10:11 +0000 (16:10 +0200)]
stormkeep: make the warpzone stop eating projectiles
Rudolf Polzer [Sat, 25 Sep 2010 13:22:04 +0000 (15:22 +0200)]
fix an accidental overtype
Rudolf Polzer [Sat, 25 Sep 2010 13:19:33 +0000 (15:19 +0200)]
hide lightning textures from radiant
Rudolf Polzer [Sat, 25 Sep 2010 13:12:27 +0000 (15:12 +0200)]
adapt to shader naming convention
Rudolf Polzer [Sat, 25 Sep 2010 13:04:56 +0000 (15:04 +0200)]
split up xonotic-fx.shader
Rudolf Polzer [Sat, 25 Sep 2010 13:03:50 +0000 (15:03 +0200)]
Merge branch 'master' into cbrutail/shaders_fx_xonotic2
Rudolf Polzer [Sat, 25 Sep 2010 13:03:34 +0000 (15:03 +0200)]
shader-audit: convert to lower case
Rudolf Polzer [Sat, 25 Sep 2010 13:01:39 +0000 (15:01 +0200)]
Merge branch 'master' into cbrutail/shaders_fx_xonotic2
Rudolf Polzer [Sat, 25 Sep 2010 12:15:26 +0000 (14:15 +0200)]
Merge branch 'master' into fruitiex/runningmanctf
Rudolf Polzer [Sat, 25 Sep 2010 12:00:06 +0000 (14:00 +0200)]
adjust for the rename
Rudolf Polzer [Sat, 25 Sep 2010 11:59:36 +0000 (13:59 +0200)]
also rename the model (is nicer)
Rudolf Polzer [Sat, 25 Sep 2010 11:52:02 +0000 (13:52 +0200)]
moving warpzone shaders to effects_warpzone part II
Rudolf Polzer [Sat, 25 Sep 2010 11:51:34 +0000 (13:51 +0200)]
moving warpzone shaders to effects_warpzone
Rudolf Polzer [Sat, 25 Sep 2010 11:45:01 +0000 (13:45 +0200)]
also make liquids_* generic
Rudolf Polzer [Sat, 25 Sep 2010 11:43:55 +0000 (13:43 +0200)]
also allow effects_* as purpose named textures
Rudolf Polzer [Sat, 25 Sep 2010 11:33:59 +0000 (13:33 +0200)]
REALLY return exit status
Rudolf Polzer [Sat, 25 Sep 2010 10:55:21 +0000 (12:55 +0200)]
still output stuff!
Rudolf Polzer [Sat, 25 Sep 2010 10:47:17 +0000 (12:47 +0200)]
shader-audit: return a status
Rudolf Polzer [Fri, 24 Sep 2010 21:59:36 +0000 (23:59 +0200)]
stormkeep: use cdtrack 5 for now ("stairs")
Rudolf Polzer [Fri, 24 Sep 2010 19:23:27 +0000 (21:23 +0200)]
add some clip brushes to the jumppads to prevent accidentally getting stuck
Rudolf Polzer [Fri, 24 Sep 2010 15:18:06 +0000 (17:18 +0200)]
stormkeep: add keyhunt support
Rudolf Polzer [Fri, 24 Sep 2010 15:17:09 +0000 (17:17 +0200)]
LET THERE BE STORMKEEP
Rudolf Polzer [Tue, 21 Sep 2010 10:37:21 +0000 (12:37 +0200)]
experimental water shader changes by Calinou (more transparent); please test
Rudolf Polzer [Mon, 20 Sep 2010 07:13:06 +0000 (09:13 +0200)]
water0: fix the cubemapped version
Rudolf Polzer [Sun, 19 Sep 2010 13:27:15 +0000 (15:27 +0200)]
better triggering for warpzones/teleports
Rudolf Polzer [Fri, 17 Sep 2010 08:38:38 +0000 (10:38 +0200)]
g-23.map.options: update : )
Rudolf Polzer [Fri, 17 Sep 2010 08:31:53 +0000 (10:31 +0200)]
shader-audit: do not complain
Rudolf Polzer [Mon, 13 Sep 2010 05:04:43 +0000 (07:04 +0200)]
turn off all preview models in entities.def as these do not work at the moment. Needs fixing later.
Rudolf Polzer [Sun, 12 Sep 2010 17:04:53 +0000 (19:04 +0200)]
fix typos in the script
Rudolf Polzer [Sun, 12 Sep 2010 16:59:55 +0000 (18:59 +0200)]
add a shader name converter script for eX->exx, trak4->trak4x, trak5->trak5x
Rudolf Polzer [Sun, 12 Sep 2010 16:36:33 +0000 (18:36 +0200)]
fix typo in exosystem2 shader file
Rudolf Polzer [Sun, 12 Sep 2010 14:40:29 +0000 (16:40 +0200)]
Merge branch 'master' into divVerent/courtfun2
Rudolf Polzer [Sun, 12 Sep 2010 14:33:39 +0000 (16:33 +0200)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-maps.pk3dir
Rudolf Polzer [Sun, 12 Sep 2010 14:33:29 +0000 (16:33 +0200)]
add a high-elevation version of exosystem2 by savagex
Rudolf Polzer [Sun, 12 Sep 2010 14:33:20 +0000 (16:33 +0200)]
add missing ventpanel models
Rudolf Polzer [Sun, 12 Sep 2010 14:28:23 +0000 (16:28 +0200)]
courtfun, re-added (as a clean git branch)
Rudolf Polzer [Sun, 12 Sep 2010 14:27:21 +0000 (16:27 +0200)]
a new cubemapped water shader
Rudolf Polzer [Sat, 11 Sep 2010 17:23:25 +0000 (19:23 +0200)]
fix the last fix :) lower deviance is better
Rudolf Polzer [Sat, 11 Sep 2010 16:53:56 +0000 (18:53 +0200)]
let's fight some gloss artifacts on g-23
MooKow [Sat, 11 Sep 2010 04:47:45 +0000 (23:47 -0500)]
Made some small tweaks. Should fix a few things, make it look prettier? ^.^
PlasmaSheep [Sat, 21 Aug 2010 23:28:05 +0000 (16:28 -0700)]
Fixed documentation
Rudolf Polzer [Fri, 10 Sep 2010 18:41:17 +0000 (20:41 +0200)]
add missing panel_metal01b texture in exx
Rudolf Polzer [Mon, 6 Sep 2010 04:38:55 +0000 (06:38 +0200)]
add that VISCULLING flag
Rudolf Polzer [Fri, 3 Sep 2010 23:03:12 +0000 (01:03 +0200)]
fix a shader dupe
Rudolf Polzer [Tue, 31 Aug 2010 20:24:59 +0000 (22:24 +0200)]
Merge remote branch 'refs/remotes/origin/mookow/shaderlist'
MooKow [Tue, 24 Aug 2010 21:53:22 +0000 (16:53 -0500)]
Updating the shaderlist... you are welcome
Rudolf Polzer [Tue, 24 Aug 2010 12:06:44 +0000 (14:06 +0200)]
shader-audit: fix a typo
Rudolf Polzer [Tue, 24 Aug 2010 09:41:14 +0000 (11:41 +0200)]
Merge remote branch 'origin/fruitiex/warpzone'
Rudolf Polzer [Tue, 24 Aug 2010 09:39:27 +0000 (11:39 +0200)]
Merge remote branch 'origin/fruitiex/lightshaders'
Rudolf Polzer [Tue, 24 Aug 2010 06:39:38 +0000 (08:39 +0200)]
Merge remote branch 'refs/remotes/origin/diabolik/facility114-team'
Sahil Singhal [Tue, 24 Aug 2010 06:37:00 +0000 (02:37 -0400)]
Merge remote branch 'origin/master' into diabolik/facility114-team
Sahil Singhal [Tue, 24 Aug 2010 05:44:35 +0000 (01:44 -0400)]
Finish misc and wall.
Sahil Singhal [Tue, 24 Aug 2010 04:26:31 +0000 (00:26 -0400)]
Ceiling and trim. Need to finish wall and misc.
Rudolf Polzer [Tue, 24 Aug 2010 03:53:51 +0000 (05:53 +0200)]
Merge remote branch 'refs/remotes/origin/mookow/map-g-23'
Rudolf Polzer [Tue, 24 Aug 2010 03:41:18 +0000 (05:41 +0200)]
Merge remote branch 'refs/remotes/origin/diabolik/techpanel'
Rudolf Polzer [Tue, 24 Aug 2010 03:38:43 +0000 (05:38 +0200)]
Merge remote branch 'refs/remotes/origin/diabolik/facility114invx'
Sahil Singhal [Tue, 24 Aug 2010 00:57:14 +0000 (20:57 -0400)]
Actually add the red textures though.
Sahil Singhal [Tue, 24 Aug 2010 00:56:20 +0000 (20:56 -0400)]
Add some red variations for team maps.