]>
git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/log
Przemysław Grzywacz [Tue, 18 Oct 2011 21:07:32 +0000 (23:07 +0200)]
generic item_key and changes to old key related entities
Rudolf Polzer [Tue, 18 Oct 2011 13:18:57 +0000 (15:18 +0200)]
Merge remote-tracking branch 'origin/cbrutail/textures-facility114inx-additionals'
Przemysław Grzywacz [Sun, 16 Oct 2011 21:17:09 +0000 (23:17 +0200)]
trigger_secret entity
cbrutail [Fri, 14 Oct 2011 13:43:07 +0000 (15:43 +0200)]
Red and green jumppad textures + shaders.
przemek [Thu, 13 Oct 2011 08:35:30 +0000 (10:35 +0200)]
Changed GOLDEN to GOLD key in map entities
Rudolf Polzer [Sun, 9 Oct 2011 14:21:34 +0000 (16:21 +0200)]
Merge remote-tracking branch 'origin/cbrutail/texturesex2x-greentrims'
cbrutail [Sun, 9 Oct 2011 13:31:05 +0000 (15:31 +0200)]
Greenedge warpzone
przemek [Sun, 9 Oct 2011 13:05:16 +0000 (15:05 +0200)]
entities definitions for data branch atheros/item_keys (item_key1, item_key2, trigger_keylock)
cbrutail [Thu, 6 Oct 2011 20:27:24 +0000 (22:27 +0200)]
HAH! I LIED! These are not trim recolors, but light. Green, to be precise. Shader modified too.
cbrutail [Tue, 4 Oct 2011 06:49:51 +0000 (08:49 +0200)]
fixing ma' branch
cbrutail [Tue, 4 Oct 2011 06:40:12 +0000 (08:40 +0200)]
Merge branch 'master' into cbrutail/map-lightspeed
cbrutail [Mon, 3 Oct 2011 22:39:18 +0000 (00:39 +0200)]
There. I've switched back spawnpoints to old, booooring, red in red base blue in blue base. Booo... ;(
cbrutail [Mon, 3 Oct 2011 22:15:17 +0000 (00:15 +0200)]
Merge branch 'master' into cbrutail/map-lightspeed
Conflicts:
scripts/liquids_water.shader
I hope I don't fuck up my branch
Rudolf Polzer [Mon, 3 Oct 2011 14:17:24 +0000 (16:17 +0200)]
Merge remote-tracking branch 'origin/cbrutail/newtexture-facility114inxtrim_green'
cbrutail [Mon, 3 Oct 2011 13:53:59 +0000 (15:53 +0200)]
New green trim textures + shaders.
Rudolf Polzer [Mon, 3 Oct 2011 13:36:42 +0000 (15:36 +0200)]
Merge remote-tracking branch 'origin/cbrutail/leavefix220911'
Rudolf Polzer [Sun, 2 Oct 2011 18:48:34 +0000 (20:48 +0200)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-maps.pk3dir
Rudolf Polzer [Sun, 2 Oct 2011 18:47:21 +0000 (20:47 +0200)]
add "botclip" shader
cbrutail [Fri, 30 Sep 2011 06:40:28 +0000 (08:40 +0200)]
Added deformVertexes wave function to slime coming out from pipes, so they look more realistic. Also, gave Cortez proper credit.
cbrutail [Fri, 30 Sep 2011 06:00:10 +0000 (08:00 +0200)]
Fixed a texture
Jakob MG [Tue, 27 Sep 2011 04:16:33 +0000 (06:16 +0200)]
Remove courtfun-t1.map (http://dev.xonotic.org/issues/687)
Rudolf Polzer [Mon, 19 Sep 2011 14:05:04 +0000 (16:05 +0200)]
last q3map2 compile failed, revert to previous one
Rudolf Polzer [Fri, 16 Sep 2011 21:11:57 +0000 (23:11 +0200)]
oops, forgot this
Rudolf Polzer [Fri, 16 Sep 2011 21:10:20 +0000 (23:10 +0200)]
Use a different way of surface merging (-meta) to get less surfaces and improve fps
Rudolf Polzer [Tue, 13 Sep 2011 20:24:12 +0000 (22:24 +0200)]
leave em behind: 22 sec
Rudolf Polzer [Tue, 13 Sep 2011 12:46:30 +0000 (14:46 +0200)]
make messages more consistent
Rudolf Polzer [Tue, 13 Sep 2011 12:40:04 +0000 (14:40 +0200)]
hide warnings for cases where we know it's fine
Rudolf Polzer [Tue, 13 Sep 2011 12:38:27 +0000 (14:38 +0200)]
refactor erroring/warning
Rudolf Polzer [Tue, 13 Sep 2011 12:35:41 +0000 (14:35 +0200)]
improve texture blend handling
Rudolf Polzer [Tue, 13 Sep 2011 11:46:46 +0000 (13:46 +0200)]
more fixes. All EE are fixed now.
Rudolf Polzer [Tue, 13 Sep 2011 11:19:39 +0000 (13:19 +0200)]
shader audit: another fix
Rudolf Polzer [Tue, 13 Sep 2011 11:15:46 +0000 (13:15 +0200)]
shader audit script fixes (don't report same shader twice)
Rudolf Polzer [Tue, 13 Sep 2011 11:15:37 +0000 (13:15 +0200)]
some shader fixes again
Rudolf Polzer [Tue, 13 Sep 2011 07:45:58 +0000 (09:45 +0200)]
make the laser sumo level easier
Rudolf Polzer [Tue, 13 Sep 2011 07:45:10 +0000 (09:45 +0200)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-maps.pk3dir
Rudolf Polzer [Tue, 13 Sep 2011 07:44:27 +0000 (09:44 +0200)]
campaign: adjust difficulty of the rc levels
Rudolf Polzer [Sun, 4 Sep 2011 17:54:03 +0000 (19:54 +0200)]
update shaderlist.txt
Rudolf Polzer [Sat, 3 Sep 2011 19:45:41 +0000 (21:45 +0200)]
offsetmapping baselines for xoylent
Rudolf Polzer [Sat, 3 Sep 2011 15:12:57 +0000 (17:12 +0200)]
fix another too weak offsetmapped texture
Rudolf Polzer [Sat, 3 Sep 2011 14:59:32 +0000 (16:59 +0200)]
downgrade useless normalmap to a warning (as the engine detects this now and turns off offsetmapping)
Rudolf Polzer [Sat, 3 Sep 2011 14:09:35 +0000 (16:09 +0200)]
fix one more level
Rudolf Polzer [Sat, 3 Sep 2011 14:03:41 +0000 (16:03 +0200)]
more levelling for exx and trak5x
Rudolf Polzer [Sat, 3 Sep 2011 13:46:24 +0000 (15:46 +0200)]
more trivially made offsetmapping parameters, yet to be tuned (but at least not worse than none)
Rudolf Polzer [Sat, 3 Sep 2011 13:32:51 +0000 (15:32 +0200)]
fix some more wrong ones
Rudolf Polzer [Sat, 3 Sep 2011 13:19:03 +0000 (15:19 +0200)]
fix height of floor_simplines in exx
Rudolf Polzer [Sat, 3 Sep 2011 13:09:05 +0000 (15:09 +0200)]
exx offsetmapping height fixes
Rudolf Polzer [Sat, 3 Sep 2011 12:21:28 +0000 (14:21 +0200)]
proceduralx: offsetmapping parameters
Rudolf Polzer [Sat, 3 Sep 2011 12:15:05 +0000 (14:15 +0200)]
add one missing heightmap to narmorx
Rudolf Polzer [Sat, 3 Sep 2011 12:12:13 +0000 (14:12 +0200)]
narmorx: offsetmapping parameters
helps dance a LOT
Rudolf Polzer [Sat, 3 Sep 2011 11:37:21 +0000 (13:37 +0200)]
height-match ex2x (safe to do, no xonotic map uses it)
Rudolf Polzer [Sat, 3 Sep 2011 11:33:54 +0000 (13:33 +0200)]
fix more blendfunc use
Rudolf Polzer [Sat, 3 Sep 2011 11:31:02 +0000 (13:31 +0200)]
also include alphagen
Rudolf Polzer [Sat, 3 Sep 2011 11:10:38 +0000 (13:10 +0200)]
fix some shader bugs
Rudolf Polzer [Sat, 3 Sep 2011 10:39:16 +0000 (12:39 +0200)]
more fixes
Rudolf Polzer [Sat, 3 Sep 2011 10:38:07 +0000 (12:38 +0200)]
more for the audit script
Rudolf Polzer [Sat, 3 Sep 2011 10:26:20 +0000 (12:26 +0200)]
fix alpha channel auditing
Rudolf Polzer [Sat, 3 Sep 2011 08:44:12 +0000 (10:44 +0200)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-maps.pk3dir
Rudolf Polzer [Sat, 3 Sep 2011 08:40:21 +0000 (10:40 +0200)]
also audit alpha channel for shaders
Rudolf Polzer [Fri, 2 Sep 2011 18:24:00 +0000 (20:24 +0200)]
another small and safe fix
Rudolf Polzer [Fri, 2 Sep 2011 18:22:15 +0000 (20:22 +0200)]
specify offsetmapping bias on trak7x
Rudolf Polzer [Fri, 2 Sep 2011 18:21:12 +0000 (20:21 +0200)]
texture fixes for trak7x
Rudolf Polzer [Fri, 2 Sep 2011 18:17:22 +0000 (20:17 +0200)]
ignore .sh files
Rudolf Polzer [Fri, 2 Sep 2011 18:10:25 +0000 (20:10 +0200)]
fix offsetmapping directives in decals shader
Rudolf Polzer [Fri, 2 Sep 2011 17:59:24 +0000 (19:59 +0200)]
assault campaign level: force the player red, not blue
Rudolf Polzer [Fri, 2 Sep 2011 15:40:13 +0000 (17:40 +0200)]
also disable nexball (bot AI can't do it)
Rudolf Polzer [Fri, 2 Sep 2011 15:00:24 +0000 (17:00 +0200)]
update .ent file too
Rudolf Polzer [Fri, 2 Sep 2011 14:30:12 +0000 (16:30 +0200)]
reorder trigger_warpzone fields
Rudolf Polzer [Fri, 2 Sep 2011 10:08:14 +0000 (12:08 +0200)]
remove freezetag and CA from the campaign due to bot AI failure
Rudolf Polzer [Thu, 1 Sep 2011 19:04:43 +0000 (21:04 +0200)]
better output
Rudolf Polzer [Thu, 1 Sep 2011 18:47:23 +0000 (20:47 +0200)]
shader audit: support auditing heights/normalmaps
Rudolf Polzer [Thu, 1 Sep 2011 07:42:01 +0000 (09:42 +0200)]
use match8 here too
Rudolf Polzer [Thu, 1 Sep 2011 07:33:16 +0000 (09:33 +0200)]
use match8 here too
Rudolf Polzer [Wed, 31 Aug 2011 06:58:50 +0000 (08:58 +0200)]
fix indent of dpoffsetmapping
mand1nga [Wed, 31 Aug 2011 00:02:49 +0000 (21:02 -0300)]
More waypoints ....
mand1nga [Tue, 30 Aug 2011 22:54:37 +0000 (19:54 -0300)]
Updated waypoints
Rudolf Polzer [Tue, 30 Aug 2011 19:32:15 +0000 (21:32 +0200)]
Squashed commit of the following (exomorph by morphed):
commit
f070e41910a3c043119fad251e12d79a7de15623
Author: Rudolf Polzer <divverent@xonotic.org>
Date: Tue Aug 30 21:04:37 2011 +0200
fix metal_wall04_norm (by Morphed)
commit
a2097b19b8c7f77f08f27c260bf0dbc0d8c4c1cf
Author: Rudolf Polzer <divverent@xonotic.org>
Date: Tue Aug 30 19:49:08 2011 +0200
50% more offsetmapping intensity
commit
43fa0e252de143d67500ddb93cfead646b796110
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Tue Aug 30 15:25:45 2011 +0200
reduce offsetmapping strength for this set
commit
83674a8dbcf4efdc8d733749d1de6429d2ba76e3
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Tue Aug 30 15:21:41 2011 +0200
new and better matched normals, enjoy!
commit
07cb4af6b608ddc9053ab0846e033c2b76d349d3
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Tue Aug 30 15:08:34 2011 +0200
more
commit
6458c85dee44a0138f6ea07a57e871afbbf86a80
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Tue Aug 30 15:08:09 2011 +0200
improve normals maker again
commit
0ba37d03244b6166045c5046d104c12dacb8a0ca
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Tue Aug 30 14:30:11 2011 +0200
improve normals maker script
commit
12572574652878605f9bca6795a8d88a5ad908b3
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Tue Aug 30 12:32:21 2011 +0200
new gloss maps with higher alpha values (0..100% mapped to 33..100%)
commit
8d9c605f9740d8e0d1c56871b03290e263c69287
Author: Morphed <Morphed@o2.pl>
Date: Mon Aug 29 23:59:11 2011 +0200
reflection maps and shader tweaks
commit
d0cf30713e1396e72a89b0e6d3177c35ff7dc2dc
Merge:
6d002e5 73b5885
Author: Morphed <Morphed@o2.pl>
Date: Mon Aug 29 13:41:29 2011 +0200
Merge remote-tracking branch 'remotes/origin/morphed/exomorph' into morphed/exomorph
commit
73b5885c96dd23467a07687864f0915173371b35
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Mon Aug 29 13:29:29 2011 +0200
fix makenorms.sh for this set
commit
9c79ba1345229d4685e269a5f41052f6b25fa632
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Mon Aug 29 13:25:15 2011 +0200
fix texture name typos "concete"
commit
f069740756f20412e2b8ac7f058f3b075c62a1fb
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Mon Aug 29 13:23:13 2011 +0200
more fixes
commit
6d002e59a5521da5e786cef4f4e6d37147b2d803
Merge:
231e780 2e67261
Author: Morphed <Morphed@o2.pl>
Date: Mon Aug 29 13:18:41 2011 +0200
Merge remote-tracking branch 'remotes/origin/morphed/exomorph' into morphed/exomorph
commit
d2ede0819e1a2b4938c900d6434b62cedafb1fe4
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Mon Aug 29 13:17:56 2011 +0200
untested autogenerated exomorphx.shader
commit
231e7805384f45b064b765c9b39bc03ce0b5fe75
Merge:
cc3c1f5 cf64f3d
Author: Morphed <Morphed@o2.pl>
Date: Mon Aug 29 13:01:19 2011 +0200
Merge branch 'master' of ssh://git.xonotic.org/xonotic-maps.pk3dir into morphed/exomorph
commit
2e67261cda19f1029fd2f287970992e9a115cc32
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Mon Aug 29 12:58:03 2011 +0200
add heightmaps to the normalmaps
commit
a3fcb5b260aeea8f25f582462b7d6fb5eb3c4476
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Mon Aug 29 12:22:33 2011 +0200
rename to exomorphx
commit
cc3c1f5884a8bef4b940ba7d3224c3d00223cdea
Author: Morphed <Morphed@o2.pl>
Date: Mon Aug 29 03:23:37 2011 +0200
new texture set, its missing shader file
mand1nga [Mon, 29 Aug 2011 18:01:55 +0000 (15:01 -0300)]
New waypoints for glowplant
mand1nga [Mon, 29 Aug 2011 15:45:59 +0000 (12:45 -0300)]
New waypoints for space-elevator
mand1nga [Mon, 29 Aug 2011 15:18:20 +0000 (12:18 -0300)]
New waypoints for red-planet
Rudolf Polzer [Mon, 29 Aug 2011 05:00:59 +0000 (07:00 +0200)]
moew WP links
mand1nga [Sun, 28 Aug 2011 19:09:13 +0000 (16:09 -0300)]
Better waypoints
Rudolf Polzer [Sat, 27 Aug 2011 15:48:18 +0000 (17:48 +0200)]
abbreviate names, sorry
Rudolf Polzer [Sat, 27 Aug 2011 15:43:59 +0000 (17:43 +0200)]
fix authors for stormkeep
Rudolf Polzer [Sat, 27 Aug 2011 15:10:26 +0000 (17:10 +0200)]
update gitattributes and mark some files as text
Rudolf Polzer [Sat, 27 Aug 2011 10:06:42 +0000 (12:06 +0200)]
Merge remote branch 'origin/mirceakitsune/red_planet_tempcollisions'
MirceaKitsune [Thu, 25 Aug 2011 10:50:55 +0000 (13:50 +0300)]
Revert "Make the forklifts misc_gamemodel instead of misc_model". Might cause bad collisions as well, so turn it back into misc_model for now.
MirceaKitsune [Thu, 25 Aug 2011 09:53:07 +0000 (12:53 +0300)]
The latest version of Red Planet (from mirceakitsune/red_planet) but with Weapon Clip collisions for the barrels and crates. Needed until the meshes are fixed to have their own collisions, or DP optimizes collisions with misc_gamemodel entities.
mand1nga [Tue, 23 Aug 2011 23:37:23 +0000 (20:37 -0300)]
Remove shell cmd ;)
mand1nga [Tue, 23 Aug 2011 23:13:29 +0000 (20:13 -0300)]
Made players spwan on the attacking team for assault
mand1nga [Tue, 23 Aug 2011 23:05:21 +0000 (20:05 -0300)]
Better waypoints for newtonian-nightmare
MirceaKitsune [Tue, 23 Aug 2011 14:22:44 +0000 (17:22 +0300)]
Waypoint cache for the new Red Planet
MirceaKitsune [Tue, 23 Aug 2011 14:16:30 +0000 (17:16 +0300)]
Update map screenshot. The previous one was very old and inaccurate.
MirceaKitsune [Tue, 23 Aug 2011 14:06:21 +0000 (17:06 +0300)]
Make the forklifts misc_gamemodel instead of misc_model
MirceaKitsune [Tue, 23 Aug 2011 14:03:35 +0000 (17:03 +0300)]
Make the crate models solid now
MirceaKitsune [Tue, 23 Aug 2011 13:50:42 +0000 (16:50 +0300)]
Rename weapon_rifle to weapon_sniperrifle, which is the correct entity name
MirceaKitsune [Tue, 23 Aug 2011 13:47:49 +0000 (16:47 +0300)]
Remove WeaponClip brushes from crates too. As discussed on IRC, they need to be done in the models and not as separate brushes, though they're needed to avoid slow collisions that kill the server. Poke me on IRC if I forgot to remove the brush clips on any crates / barrels
MirceaKitsune [Tue, 23 Aug 2011 13:40:00 +0000 (16:40 +0300)]
Remove all weaponclip brushes from explosive barrels. They would cause invisible collisions to appear while the barrels are missing, and also cause barrels to not take damage while being shot with hitscan weapons
MirceaKitsune [Tue, 23 Aug 2011 12:55:09 +0000 (15:55 +0300)]
Add some more detail to the Red Planet bridge
MirceaKitsune [Tue, 23 Aug 2011 12:40:05 +0000 (15:40 +0300)]
Brand new waypoints for Red Planet
MirceaKitsune [Tue, 23 Aug 2011 11:09:09 +0000 (14:09 +0300)]
Change Red Planet waypoint connectivity. Will test after BSP autobuild, but they should work as intended.