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git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/log
Rudolf Polzer [Thu, 5 Jan 2012 09:19:17 +0000 (10:19 +0100)]
write the .options file using new style -sRGB option (no lighting change)
Rudolf Polzer [Thu, 5 Jan 2012 09:15:10 +0000 (10:15 +0100)]
Merge branch 'master' into cbrutail/darkzone
Rudolf Polzer [Thu, 5 Jan 2012 09:14:51 +0000 (10:14 +0100)]
shader audit: more strict
cbrutail [Wed, 4 Jan 2012 18:40:18 +0000 (19:40 +0100)]
Added proper description, authors, bot waypoints and preview image.
cbrutail [Wed, 4 Jan 2012 18:34:28 +0000 (19:34 +0100)]
Merge branch 'master' into cbrutail/darkzone
cbrutail [Wed, 4 Jan 2012 17:46:11 +0000 (18:46 +0100)]
It is DONE.
cbrutail [Wed, 4 Jan 2012 17:17:07 +0000 (18:17 +0100)]
Merge branch 'cbrutail/newshader_pipelava' into cbrutail/darkzone
cbrutail [Wed, 4 Jan 2012 17:16:41 +0000 (18:16 +0100)]
wave 4 -> wave 2
cbrutail [Wed, 4 Jan 2012 17:09:03 +0000 (18:09 +0100)]
Merge branch 'cbrutail/newshader_pipelava' into cbrutail/darkzone
cbrutail [Wed, 4 Jan 2012 17:08:29 +0000 (18:08 +0100)]
Wrong values here and there :D Copy paste fail.
cbrutail [Wed, 4 Jan 2012 17:05:12 +0000 (18:05 +0100)]
trying to get flowy stuff to be wavy too...
cbrutail [Wed, 4 Jan 2012 15:41:48 +0000 (16:41 +0100)]
Merge branch 'cbrutail/newshader_pipelava' into cbrutail/darkzone
cbrutail [Wed, 4 Jan 2012 15:40:11 +0000 (16:40 +0100)]
Some new shaders for lava with deformvertex wave, so it looks like a bit wavy when exiting from a pipe.
cbrutail [Wed, 4 Jan 2012 15:32:12 +0000 (16:32 +0100)]
Finally managed to get all sounds working. Some fixes here and there happened too.
Rudolf Polzer [Wed, 4 Jan 2012 10:52:32 +0000 (11:52 +0100)]
mention default speed of func_rotating
cbrutail [Tue, 3 Jan 2012 23:46:24 +0000 (00:46 +0100)]
Merge branch 'cbrutail/reorganise_sounds1' into cbrutail/darkzone
cbrutail [Tue, 3 Jan 2012 23:44:39 +0000 (00:44 +0100)]
Merged new sound locations, and fixed sounds for map.
cbrutail [Tue, 3 Jan 2012 23:31:23 +0000 (00:31 +0100)]
Moved these two sound files, so they can be reused later. Also, added LOOPED_START vorbiscomment.
cbrutail [Tue, 3 Jan 2012 23:10:17 +0000 (00:10 +0100)]
Added some ambient sounds, more to come.
cbrutail [Mon, 2 Jan 2012 22:00:41 +0000 (23:00 +0100)]
Forgot to include renamed files.
cbrutail [Mon, 2 Jan 2012 21:59:36 +0000 (22:59 +0100)]
Renaming map name back to normal. Trying shadeangle 45 in meta compile as tZork suggested.
cbrutail [Sat, 31 Dec 2011 12:59:10 +0000 (13:59 +0100)]
Merge branch 'master' into cbrutail/darkzone
cbrutail [Sat, 31 Dec 2011 12:48:06 +0000 (13:48 +0100)]
you spin me right round baby right round! Fixed cogheel lighting problems, added new models for them, and tow more playerclips.
Maik Merten [Sat, 31 Dec 2011 11:38:31 +0000 (12:38 +0100)]
add nexball support in courtfun. Also change map picture. And yes, this branch name has a typo in it.
Rudolf Polzer [Fri, 30 Dec 2011 20:12:37 +0000 (21:12 +0100)]
no decals on conveyor belt please
cbrutail [Fri, 30 Dec 2011 19:57:24 +0000 (20:57 +0100)]
Merge branch 'master' into cbrutail/darkzone
Rudolf Polzer [Fri, 30 Dec 2011 19:10:54 +0000 (20:10 +0100)]
Merge branch 'cbrutail/g-23_cant_take_it_anymore'
Rudolf Polzer [Fri, 30 Dec 2011 18:47:08 +0000 (19:47 +0100)]
use trigger_conveyor! Now they work PERFECTLY.
Rudolf Polzer [Fri, 30 Dec 2011 17:59:22 +0000 (18:59 +0100)]
Merge branch 'master' into cbrutail/g-23_cant_take_it_anymore
Conflicts:
maps/g-23.map
cbrutail [Fri, 30 Dec 2011 14:43:05 +0000 (15:43 +0100)]
Reverted the lift to finally work the way it should.
Rudolf Polzer [Fri, 30 Dec 2011 14:34:33 +0000 (15:34 +0100)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-maps.pk3dir
Rudolf Polzer [Fri, 30 Dec 2011 14:34:07 +0000 (15:34 +0100)]
explicitly set "lip" on all func_plats
cbrutail [Fri, 30 Dec 2011 14:33:32 +0000 (15:33 +0100)]
Merge branch 'master' into cbrutail/g-23_cant_take_it_anymore
cbrutail [Fri, 30 Dec 2011 14:31:11 +0000 (15:31 +0100)]
Changed func_plat to func_door, reverting in next commit.
cbrutail [Fri, 30 Dec 2011 12:57:00 +0000 (13:57 +0100)]
Finished the converyor belt, works like charm. I tried to visually fix the elevator, epicly failed, it doesn't even working anymore. SOMEBODY PLEASE HALP!
Rudolf Polzer [Thu, 29 Dec 2011 22:15:21 +0000 (23:15 +0100)]
document conveyor changes
cbrutail [Thu, 29 Dec 2011 21:35:29 +0000 (22:35 +0100)]
Just a commit, but not the real thing.
cbrutail [Thu, 29 Dec 2011 16:02:49 +0000 (17:02 +0100)]
Merge branch 'master' into cbrutail/g-23_cant_take_it_anymore
Rudolf Polzer [Thu, 29 Dec 2011 14:30:45 +0000 (15:30 +0100)]
document conveyor
Rudolf Polzer [Thu, 29 Dec 2011 14:16:11 +0000 (15:16 +0100)]
document func_conveyor
Rudolf Polzer [Thu, 29 Dec 2011 11:29:24 +0000 (12:29 +0100)]
fix ctf mapinfos
cbrutail [Wed, 28 Dec 2011 23:22:06 +0000 (00:22 +0100)]
Fixed scale of forklifts on the map (0.65), and made a conveyor belt.
Rudolf Polzer [Sun, 25 Dec 2011 17:53:11 +0000 (18:53 +0100)]
state lighting mode explicitly in all options files (for transition of the default)
Rudolf Polzer [Sun, 25 Dec 2011 17:51:21 +0000 (18:51 +0100)]
Merge branch 'master' into divVerent/g-23-srgbcolor
Rudolf Polzer [Sun, 25 Dec 2011 17:14:43 +0000 (18:14 +0100)]
ARGH! Reduce floodlight. That fixes it.
Rudolf Polzer [Sun, 25 Dec 2011 16:10:59 +0000 (17:10 +0100)]
please compile g-23 again
cbrutail [Thu, 22 Dec 2011 22:51:28 +0000 (23:51 +0100)]
competitive my ass
Rudolf Polzer [Sun, 18 Dec 2011 21:37:57 +0000 (22:37 +0100)]
fix floodlight amount
cbrutail [Sun, 18 Dec 2011 21:33:13 +0000 (22:33 +0100)]
Fixes. Bummer.
cbrutail [Sun, 18 Dec 2011 21:08:25 +0000 (22:08 +0100)]
Trims of upper center floor, some clip changes requested by nifrek, and tZork's wind tunnel shaft request.
Rudolf Polzer [Sun, 18 Dec 2011 20:12:08 +0000 (21:12 +0100)]
g-23: use -sRGBcolor mode too, to have nicer color values in the .map again
cbrutail [Sun, 18 Dec 2011 20:12:05 +0000 (21:12 +0100)]
sRGB compile, here we go.
cbrutail [Sun, 18 Dec 2011 19:33:14 +0000 (20:33 +0100)]
Two small fix in playerclips.
cbrutail [Sun, 18 Dec 2011 09:53:55 +0000 (10:53 +0100)]
Fixing a small texture issue.
cbrutail [Sun, 18 Dec 2011 00:40:53 +0000 (01:40 +0100)]
Trims. Me like.
cbrutail [Sat, 17 Dec 2011 21:50:30 +0000 (22:50 +0100)]
Even more playerclipping.
cbrutail [Sat, 17 Dec 2011 20:20:23 +0000 (21:20 +0100)]
Playerclips, and some small changes here and there. I can still revert them though.
Rudolf Polzer [Thu, 15 Dec 2011 21:18:38 +0000 (22:18 +0100)]
fix wrong keyword
Rudolf Polzer [Thu, 15 Dec 2011 20:21:12 +0000 (21:21 +0100)]
oops, forgot this
Rudolf Polzer [Thu, 15 Dec 2011 19:59:41 +0000 (20:59 +0100)]
help radiant
Rudolf Polzer [Thu, 15 Dec 2011 19:40:05 +0000 (20:40 +0100)]
add water0_cubemap_alphamod (alpha-moddable version, untesselated)
Rudolf Polzer [Thu, 15 Dec 2011 19:05:07 +0000 (20:05 +0100)]
add alphamod shaders :)
cbrutail [Wed, 14 Dec 2011 22:31:39 +0000 (23:31 +0100)]
Darkzone really gets all the hint ;)
cbrutail [Wed, 14 Dec 2011 07:37:39 +0000 (08:37 +0100)]
More detailing and hinting.
cbrutail [Mon, 12 Dec 2011 23:54:38 +0000 (00:54 +0100)]
MA room hinted.
cbrutail [Mon, 12 Dec 2011 23:19:42 +0000 (00:19 +0100)]
The map know has detail brushes. :P
cbrutail [Mon, 12 Dec 2011 20:33:05 +0000 (21:33 +0100)]
I see a Dark zone ahead ;)
Rudolf Polzer [Sun, 4 Dec 2011 13:59:37 +0000 (14:59 +0100)]
fix "legacy type keyword" in lightspeed
Rudolf Polzer [Thu, 1 Dec 2011 08:12:51 +0000 (09:12 +0100)]
reduced bot count on xoylent laser sumo to 2. Harmata is right.
Rudolf Polzer [Fri, 25 Nov 2011 10:26:54 +0000 (11:26 +0100)]
forbid using spawnpoint.target as a trigger target. use target2 instead.
Rudolf Polzer [Tue, 22 Nov 2011 11:13:25 +0000 (12:13 +0100)]
recompile for bug-be-gone
Rudolf Polzer [Sun, 20 Nov 2011 15:55:31 +0000 (16:55 +0100)]
philipk1x and philipk2x texture sets
Rudolf Polzer [Sat, 19 Nov 2011 19:17:31 +0000 (20:17 +0100)]
update entities.ent
Rudolf Polzer [Sat, 19 Nov 2011 18:36:29 +0000 (19:36 +0100)]
now with appropriate sound :)
Rudolf Polzer [Sat, 19 Nov 2011 17:45:02 +0000 (18:45 +0100)]
add yet another way to open sesame
too bad you have to have been inside it to get inside again...
Rudolf Polzer [Sat, 19 Nov 2011 16:42:56 +0000 (17:42 +0100)]
TUBA spawnflag for trigger_magicear
Rudolf Polzer [Sat, 29 Oct 2011 10:28:10 +0000 (12:28 +0200)]
xoylent: add some stuff
Rudolf Polzer [Sat, 19 Nov 2011 13:52:43 +0000 (14:52 +0100)]
split up the rain entities
Rudolf Polzer [Sat, 19 Nov 2011 12:20:37 +0000 (13:20 +0100)]
remove three brushless rain entities. Maybe they cause no harm, they sure cause no gain.
Rudolf Polzer [Thu, 17 Nov 2011 09:00:33 +0000 (10:00 +0100)]
try using -fast vis to see if this fixes the skybox flicker bug
Rudolf Polzer [Wed, 16 Nov 2011 09:27:41 +0000 (10:27 +0100)]
g-23: first map to get sRGB updated
Rudolf Polzer [Tue, 15 Nov 2011 21:26:49 +0000 (22:26 +0100)]
more lightspeed compiles please
Rudolf Polzer [Tue, 15 Nov 2011 21:26:11 +0000 (22:26 +0100)]
oops, shader was called different
Rudolf Polzer [Tue, 15 Nov 2011 21:13:26 +0000 (22:13 +0100)]
add a few clips to make the map more laser friendly
Rudolf Polzer [Tue, 15 Nov 2011 20:59:18 +0000 (21:59 +0100)]
define the "lcd_map" shader
MirceaKitsune [Mon, 7 Nov 2011 23:16:52 +0000 (01:16 +0200)]
Darken more exx reflections. The cubemaps for these textures should look a lot better and more correct now.
MirceaKitsune [Mon, 7 Nov 2011 22:23:17 +0000 (00:23 +0200)]
Make the exX cubemaps much less intense. Basically, I will cut a deal: The more rusty and dark / solid a metal texture is, the less it will reflect (barely visible reflections). However, the brighter and more polished a surface is, the more mirror-like it will be. This should be quite fair and not exaggerate the effect, since most textures are rusty or non-polished metal plates.
MirceaKitsune [Mon, 7 Nov 2011 21:23:40 +0000 (23:23 +0200)]
Not sure if this makes sense, but include my TEMPORARY nebulae cubemap here, which is a much better reflection to test with, until we have per-map ones. Obviously, this cubemap will be deleted once we have final ones.
MirceaKitsune [Mon, 7 Nov 2011 16:05:08 +0000 (18:05 +0200)]
Add default dpreflectcube to the exX shader, for textures meant to have reflections. Yes, this isn't permanent, and looks rather ugly. Once per-map cubemaps will be implemented, I can easily replace the keyword. For now, this is fun to test around with
MirceaKitsune [Mon, 7 Nov 2011 15:52:53 +0000 (17:52 +0200)]
Another forgotten _reflect texture
MirceaKitsune [Mon, 7 Nov 2011 15:52:06 +0000 (17:52 +0200)]
Commit a reflect texture I forgot
MirceaKitsune [Mon, 7 Nov 2011 15:51:25 +0000 (17:51 +0200)]
Base _reflect textures on _gloss textures, and leave them unmodified for now. Should be most logical and accurate
MirceaKitsune [Mon, 7 Nov 2011 15:36:18 +0000 (17:36 +0200)]
Create _reflect textures for all metal textures in the exX package
cbrutail [Fri, 28 Oct 2011 07:04:55 +0000 (09:04 +0200)]
chnaged sensation3 to cdtrack 14
cbrutail [Fri, 28 Oct 2011 06:18:33 +0000 (08:18 +0200)]
Chosen a soundtrack, and fixed a minor stuff in mapinfo.
cbrutail [Fri, 28 Oct 2011 06:04:46 +0000 (08:04 +0200)]
Merge branch 'master' into cbrutail/map-lightspeed
Samual [Thu, 27 Oct 2011 18:01:38 +0000 (14:01 -0400)]
Separate runningman into two maps by KuniuTheFrogg and Cortez, runningman (normal, deathmatch version) and runningman-ctf (team version) -- also with other fixes to the map
Rudolf Polzer [Thu, 27 Oct 2011 12:32:14 +0000 (14:32 +0200)]
Merge remote-tracking branch 'origin/atheros/secret'
Rudolf Polzer [Mon, 24 Oct 2011 09:54:23 +0000 (11:54 +0200)]
Merge remote-tracking branch 'origin/atheros/item_keys'
Przemysław Grzywacz [Tue, 18 Oct 2011 21:32:18 +0000 (23:32 +0200)]
Updated func_door entity