]> git.rm.cloudns.org Git - voretournament/voretournament.git/log
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13 years agoSome minor fixes
MirceaKitsune [Thu, 17 Nov 2011 00:48:04 +0000 (02:48 +0200)]
Some minor fixes

13 years agoRecompile the Tutorial and Voretemple maps with the correct extension for the vixens...
MirceaKitsune [Thu, 17 Nov 2011 00:16:13 +0000 (02:16 +0200)]
Recompile the Tutorial and Voretemple maps with the correct extension for the vixens (now that it's been changed to iqm)

13 years agoDelete the old player exporter tools based on the zym format, and add the new iqm...
MirceaKitsune [Wed, 16 Nov 2011 23:37:12 +0000 (01:37 +0200)]
Delete the old player exporter tools based on the zym format, and add the new iqm ones. It also contains fixed animations and Blender scripts. Note that in order to export the mesh properly, you need an old SMD script for Nexuiz, and Blender 2.4.

13 years agoSome tweaks to the new vixen model. Make vixens more chubby and fluffy ^_^ This also...
MirceaKitsune [Wed, 16 Nov 2011 23:31:57 +0000 (01:31 +0200)]
Some tweaks to the new vixen model. Make vixens more chubby and fluffy ^_^ This also makes bulges more accented <3

13 years agoMajor changes to the vixen model! Players now use the iqm format, which is newer...
MirceaKitsune [Wed, 16 Nov 2011 22:53:30 +0000 (00:53 +0200)]
Major changes to the vixen model! Players now use the iqm format, which is newer and better than zym meshes. The vixen now uses twice the polygon count, which looks better and smoother. Bellies were also tweaked to make bulges more visible (instead of just being round)

13 years agoDon't offset the FOV based on health when we're an observer
MirceaKitsune [Wed, 16 Nov 2011 01:03:23 +0000 (03:03 +0200)]
Don't offset the FOV based on health when we're an observer

13 years agoFix a minor thing in my last code
MirceaKitsune [Wed, 16 Nov 2011 00:58:00 +0000 (02:58 +0200)]
Fix a minor thing in my last code

13 years agoNew effect: Modify field of view based on side, to further induce the effect of being...
MirceaKitsune [Wed, 16 Nov 2011 00:56:28 +0000 (02:56 +0200)]
New effect: Modify field of view based on side, to further induce the effect of being little or small

13 years agoTwo more visual effects, making the view get pushed higher or lower when getting...
MirceaKitsune [Wed, 16 Nov 2011 00:19:58 +0000 (02:19 +0200)]
Two more visual effects, making the view get pushed higher or lower when getting swallowed or regurgitated

13 years agoPlay predator and prey taunts when swallowing or being swallowed as well
MirceaKitsune [Tue, 15 Nov 2011 23:59:05 +0000 (01:59 +0200)]
Play predator and prey taunts when swallowing or being swallowed as well

13 years agoUpdate sound count for vixen
MirceaKitsune [Tue, 15 Nov 2011 23:47:21 +0000 (01:47 +0200)]
Update sound count for vixen

13 years agoAdd more prey / pred taunt voices, created by mixing up other voices from this character
MirceaKitsune [Tue, 15 Nov 2011 23:46:27 +0000 (01:46 +0200)]
Add more prey / pred taunt voices, created by mixing up other voices from this character

13 years agoUse cvar_set for v_idlescale effects, to match hud_postprocessing
MirceaKitsune [Tue, 15 Nov 2011 23:13:42 +0000 (01:13 +0200)]
Use cvar_set for v_idlescale effects, to match hud_postprocessing

13 years agoBetter default HUD color
MirceaKitsune [Tue, 15 Nov 2011 23:07:27 +0000 (01:07 +0200)]
Better default HUD color

13 years agoRequire booting of subsystems whenever spawning
MirceaKitsune [Tue, 15 Nov 2011 22:59:07 +0000 (00:59 +0200)]
Require booting of subsystems whenever spawning

13 years agoBetter defaults for the wavery view
MirceaKitsune [Tue, 15 Nov 2011 22:34:40 +0000 (00:34 +0200)]
Better defaults for the wavery view

13 years agoAdd a new vore effect, causing v_idlescale (wavering view) to get set when swallowing...
MirceaKitsune [Tue, 15 Nov 2011 22:09:30 +0000 (00:09 +0200)]
Add a new vore effect, causing v_idlescale (wavering view) to get set when swallowing, being swallowed, or being in the stomach

13 years agoAdd code comments
MirceaKitsune [Tue, 15 Nov 2011 21:37:18 +0000 (23:37 +0200)]
Add code comments

13 years agoCvar descriptions for power
MirceaKitsune [Tue, 15 Nov 2011 21:32:14 +0000 (23:32 +0200)]
Cvar descriptions for power

13 years agoMerge branch 'master' into mirceakitsune/power
MirceaKitsune [Tue, 15 Nov 2011 21:28:57 +0000 (23:28 +0200)]
Merge branch 'master' into mirceakitsune/power

13 years agoMake physics a little slower for now
MirceaKitsune [Tue, 15 Nov 2011 21:28:37 +0000 (23:28 +0200)]
Make physics a little slower for now

13 years agoMake player and weapon glow flicker when power is down
MirceaKitsune [Tue, 15 Nov 2011 21:19:08 +0000 (23:19 +0200)]
Make player and weapon glow flicker when power is down

13 years agoSome fixes to the power fail sound
MirceaKitsune [Tue, 15 Nov 2011 21:13:16 +0000 (23:13 +0200)]
Some fixes to the power fail sound

13 years agoPlay a sound when the power fails
MirceaKitsune [Tue, 15 Nov 2011 21:09:05 +0000 (23:09 +0200)]
Play a sound when the power fails

13 years agoFix last commit
MirceaKitsune [Tue, 15 Nov 2011 20:46:55 +0000 (22:46 +0200)]
Fix last commit

13 years agoDon't show crosshair and run helper voice either while rebooting
MirceaKitsune [Tue, 15 Nov 2011 20:45:16 +0000 (22:45 +0200)]
Don't show crosshair and run helper voice either while rebooting

13 years agoMessage and icon for rebooting
MirceaKitsune [Tue, 15 Nov 2011 20:42:08 +0000 (22:42 +0200)]
Message and icon for rebooting

13 years agoAdd reboot time for the HUD
MirceaKitsune [Tue, 15 Nov 2011 20:25:37 +0000 (22:25 +0200)]
Add reboot time for the HUD

13 years agoRename files properly
MirceaKitsune [Tue, 15 Nov 2011 20:22:02 +0000 (22:22 +0200)]
Rename files properly

13 years agoMake the icon blink
MirceaKitsune [Tue, 15 Nov 2011 20:20:16 +0000 (22:20 +0200)]
Make the icon blink

13 years agoDisplay an icon for the power fail menu. Currently the armor icon
MirceaKitsune [Tue, 15 Nov 2011 20:07:15 +0000 (22:07 +0200)]
Display an icon for the power fail menu. Currently the armor icon

13 years agoHide crosshair and skip helper voice when there's not enough power
MirceaKitsune [Tue, 15 Nov 2011 19:57:52 +0000 (21:57 +0200)]
Hide crosshair and skip helper voice when there's not enough power

13 years agoSource for the new HUD image
MirceaKitsune [Tue, 15 Nov 2011 19:51:54 +0000 (21:51 +0200)]
Source for the new HUD image

13 years agoDisplay a warning image when the HUD is in failure mode
MirceaKitsune [Tue, 15 Nov 2011 19:51:20 +0000 (21:51 +0200)]
Display a warning image when the HUD is in failure mode

13 years agoFirst implementation of powered systems. When armor (not treated as charge) is lower...
MirceaKitsune [Tue, 15 Nov 2011 17:24:08 +0000 (19:24 +0200)]
First implementation of powered systems. When armor (not treated as charge) is lower than 5, your heads-up-display will not show, until you have enough energy for it again

13 years agoMatch reading properly
MirceaKitsune [Tue, 15 Nov 2011 17:18:00 +0000 (19:18 +0200)]
Match reading properly

13 years agoFix a bug in last commit
MirceaKitsune [Tue, 15 Nov 2011 17:13:45 +0000 (19:13 +0200)]
Fix a bug in last commit

13 years agoCreate cvars for power system
MirceaKitsune [Tue, 15 Nov 2011 17:06:33 +0000 (19:06 +0200)]
Create cvars for power system

13 years agoProperly fix the damage leaning bug
MirceaKitsune [Tue, 15 Nov 2011 17:00:44 +0000 (19:00 +0200)]
Properly fix the damage leaning bug

13 years agoDamage player leaning: Skip if the target origin and hit location are the same. Preve...
MirceaKitsune [Tue, 15 Nov 2011 16:37:26 +0000 (18:37 +0200)]
Damage player leaning: Skip if the target origin and hit location are the same. Prevents a bug

13 years agoReduce blood particle count to look properly. This should also make "decals on models...
MirceaKitsune [Tue, 15 Nov 2011 15:48:49 +0000 (17:48 +0200)]
Reduce blood particle count to look properly. This should also make "decals on models" 99% safe to use

13 years agoTweak a blood counter for gibs, which should improve performance and slightly change...
MirceaKitsune [Tue, 15 Nov 2011 15:04:55 +0000 (17:04 +0200)]
Tweak a blood counter for gibs, which should improve performance and slightly change looks

13 years agoFix particle count definition for blood
MirceaKitsune [Tue, 15 Nov 2011 14:54:12 +0000 (16:54 +0200)]
Fix particle count definition for blood

13 years agoAdd shader for gibs, and make gibs ignore decals. Should improve performance when...
MirceaKitsune [Tue, 15 Nov 2011 13:55:13 +0000 (15:55 +0200)]
Add shader for gibs, and make gibs ignore decals. Should improve performance when "Decals on models" is on, though the engine doesn't seem to handle this properly yet

13 years agomenu_vid_scale must be 0 by default
MirceaKitsune [Sun, 6 Nov 2011 16:00:37 +0000 (18:00 +0200)]
menu_vid_scale must be 0 by default

13 years agoDon't show floating player names when observing
MirceaKitsune [Sun, 6 Nov 2011 15:59:21 +0000 (17:59 +0200)]
Don't show floating player names when observing

13 years agoFix a big issue I forgot with the color picker
MirceaKitsune [Sun, 6 Nov 2011 15:45:13 +0000 (17:45 +0200)]
Fix a big issue I forgot with the color picker

13 years agoThe Weapon Setup and HUD Setup menus can now be one row shorter
MirceaKitsune [Sun, 6 Nov 2011 15:33:04 +0000 (17:33 +0200)]
The Weapon Setup and HUD Setup menus can now be one row shorter

13 years agoColor picker for the HUD
MirceaKitsune [Sun, 6 Nov 2011 15:30:04 +0000 (17:30 +0200)]
Color picker for the HUD

13 years agoUse the new color picker for crosshair color
MirceaKitsune [Sun, 6 Nov 2011 15:21:02 +0000 (17:21 +0200)]
Use the new color picker for crosshair color

13 years agoFix a dumb mistake
MirceaKitsune [Sun, 6 Nov 2011 15:09:57 +0000 (17:09 +0200)]
Fix a dumb mistake

13 years agoCorrect images for the color picker
MirceaKitsune [Sun, 6 Nov 2011 15:06:38 +0000 (17:06 +0200)]
Correct images for the color picker

13 years agoProperly get the string colorpicker working
MirceaKitsune [Sun, 6 Nov 2011 15:05:22 +0000 (17:05 +0200)]
Properly get the string colorpicker working

13 years agoAttempt to port the Xonotic string color picker, not yet tested
MirceaKitsune [Sun, 6 Nov 2011 14:38:14 +0000 (16:38 +0200)]
Attempt to port the Xonotic string color picker, not yet tested

13 years agoFix compile issues with latest fteqcc
MirceaKitsune [Sun, 6 Nov 2011 14:21:58 +0000 (16:21 +0200)]
Fix compile issues with latest fteqcc

13 years agoDon't fade player leaning back to normal based on damage any more. It didn't work...
MirceaKitsune [Sat, 27 Aug 2011 16:15:09 +0000 (19:15 +0300)]
Don't fade player leaning back to normal based on damage any more. It didn't work as intended, and might have also been buggy.

13 years agoDon't lean dead players, which causes them to spin all over the place due to some...
MirceaKitsune [Sat, 27 Aug 2011 13:51:14 +0000 (16:51 +0300)]
Don't lean dead players, which causes them to spin all over the place due to some bug.

13 years agoPort damage / velocity based player leaning from Xonotic, with good defaults for VT
MirceaKitsune [Sat, 27 Aug 2011 13:31:25 +0000 (16:31 +0300)]
Port damage / velocity based player leaning from Xonotic, with good defaults for VT

13 years agoA little more gloss can work now
MirceaKitsune [Tue, 23 Aug 2011 21:57:38 +0000 (00:57 +0300)]
A little more gloss can work now

13 years agoLimit iris adaptation a little more, and boost bloom higher
MirceaKitsune [Tue, 23 Aug 2011 21:52:50 +0000 (00:52 +0300)]
Limit iris adaptation a little more, and boost bloom higher

13 years agoSlower iris adaptation fade, and less default bloom
MirceaKitsune [Tue, 23 Aug 2011 21:48:45 +0000 (00:48 +0300)]
Slower iris adaptation fade, and less default bloom

13 years agoUse a slightly higher bloom color subtract
MirceaKitsune [Tue, 23 Aug 2011 21:24:36 +0000 (00:24 +0300)]
Use a slightly higher bloom color subtract

13 years agoMake the menu / HUD smaller by default again, and the bloom stronger
MirceaKitsune [Tue, 23 Aug 2011 21:11:01 +0000 (00:11 +0300)]
Make the menu / HUD smaller by default again, and the bloom stronger

13 years agoMake the default HUD whiter
MirceaKitsune [Tue, 23 Aug 2011 20:59:53 +0000 (23:59 +0300)]
Make the default HUD whiter

13 years agoChange the bloom slider range, now that the new settings make bloom stronger
MirceaKitsune [Tue, 23 Aug 2011 20:53:47 +0000 (23:53 +0300)]
Change the bloom slider range, now that the new settings make bloom stronger

13 years agoIt's best to leave the gloss as it was, with the textures in VT compared to those...
MirceaKitsune [Tue, 23 Aug 2011 20:52:46 +0000 (23:52 +0300)]
It's best to leave the gloss as it was, with the textures in VT compared to those in Xonotic

13 years agoMerge branch 'master' of ssh://git.xonotic.org/~/repo/voretournament
MirceaKitsune [Tue, 23 Aug 2011 20:37:03 +0000 (23:37 +0300)]
Merge branch 'master' of ssh://git.xonotic.org/~/repo/voretournament

13 years agoPort some bloom and gloss tweaks intended for Xonotic.
MirceaKitsune [Tue, 23 Aug 2011 20:35:47 +0000 (23:35 +0300)]
Port some bloom and gloss tweaks intended for Xonotic.

13 years agoDisplay digit source
MirceaKitsune [Tue, 23 Aug 2011 20:22:25 +0000 (23:22 +0300)]
Display digit source

13 years agoDisplay digit model
MirceaKitsune [Tue, 23 Aug 2011 20:21:38 +0000 (23:21 +0300)]
Display digit model

13 years agoPieces of an attempt to make each display digit an attachable (and skinnable) entity...
MirceaKitsune [Tue, 23 Aug 2011 20:21:21 +0000 (23:21 +0300)]
Pieces of an attempt to make each display digit an attachable (and skinnable) entity, which is the only way to base the screen numbers on actual ammo. Currently, I am stuck with this, because darkplaces does not see all the tags of the grabber model (maybe my md3 exporter for Blender is bad?) Code also unfinished and non-functional.

13 years agoIf the player is dead, use the last scale he had when he was alive
MirceaKitsune [Sun, 7 Aug 2011 12:31:40 +0000 (15:31 +0300)]
If the player is dead, use the last scale he had when he was alive

13 years agoOooh? Xonotic added cubemap water? We must haz!!!
MirceaKitsune [Thu, 4 Aug 2011 23:15:04 +0000 (02:15 +0300)]
Oooh? Xonotic added cubemap water? We must haz!!!

13 years agoEven lower gib health, now that gibbing damage is influenced by player scale, and...
MirceaKitsune [Thu, 4 Aug 2011 21:38:10 +0000 (00:38 +0300)]
Even lower gib health, now that gibbing damage is influenced by player scale, and dead bodies are small

13 years agoSome small tweaks
MirceaKitsune [Thu, 4 Aug 2011 21:17:28 +0000 (00:17 +0300)]
Some small tweaks

13 years agoCombine the old grabber firing sound with the new one. Sounds better, and brings...
MirceaKitsune [Thu, 4 Aug 2011 21:01:51 +0000 (00:01 +0300)]
Combine the old grabber firing sound with the new one. Sounds better, and brings back old memories from the Vore Tournament 0.1 era :)

13 years agoAdd some details to the grabber display texture, and correct something
MirceaKitsune [Thu, 4 Aug 2011 20:52:34 +0000 (23:52 +0300)]
Add some details to the grabber display texture, and correct something

13 years agoTook me a while to notice the Grabber didn't have a muzzle flash effect. Fix that now
MirceaKitsune [Thu, 4 Aug 2011 13:48:01 +0000 (16:48 +0300)]
Took me a while to notice the Grabber didn't have a muzzle flash effect. Fix that now

13 years agoMerge branch 'master' into mirceakitsune/weapon_display
MirceaKitsune [Thu, 4 Aug 2011 13:07:45 +0000 (16:07 +0300)]
Merge branch 'master' into mirceakitsune/weapon_display

13 years agoFaster default view bobbing
MirceaKitsune [Thu, 4 Aug 2011 13:07:17 +0000 (16:07 +0300)]
Faster default view bobbing

13 years agoShader for the new display. For now, randomly cycle between numbers, until we have...
MirceaKitsune [Thu, 4 Aug 2011 10:59:20 +0000 (13:59 +0300)]
Shader for the new display. For now, randomly cycle between numbers, until we have the possibility to print actual ammo levels

13 years agoNormal textures for the grabber display
MirceaKitsune [Thu, 4 Aug 2011 10:53:40 +0000 (13:53 +0300)]
Normal textures for the grabber display

13 years agoFix texture rotation of the display digits
MirceaKitsune [Thu, 4 Aug 2011 10:47:01 +0000 (13:47 +0300)]
Fix texture rotation of the display digits

13 years agoAdd the old HUD numbers to be used for the Grabber display
MirceaKitsune [Thu, 4 Aug 2011 10:20:18 +0000 (13:20 +0300)]
Add the old HUD numbers to be used for the Grabber display

13 years agoMerge branch 'master' into mirceakitsune/weapon_display
MirceaKitsune [Thu, 4 Aug 2011 10:09:30 +0000 (13:09 +0300)]
Merge branch 'master' into mirceakitsune/weapon_display

13 years agoAdd decals showing on models to the menu, and configuration presets. Also, only enabl...
MirceaKitsune [Thu, 4 Aug 2011 10:09:04 +0000 (13:09 +0300)]
Add decals showing on models to the menu, and configuration presets. Also, only enable them on high presets, as I'm told they can decrease performance a bit.

13 years agoFlip the normals of the display model on the grabber properly
MirceaKitsune [Thu, 4 Aug 2011 10:01:50 +0000 (13:01 +0300)]
Flip the normals of the display model on the grabber properly

13 years agoTexture the new display on the grabber model
MirceaKitsune [Thu, 4 Aug 2011 09:54:22 +0000 (12:54 +0300)]
Texture the new display on the grabber model

13 years agoAdd a display to the grabber model, for showing ammo and weapon load. This will not...
MirceaKitsune [Thu, 4 Aug 2011 09:44:45 +0000 (12:44 +0300)]
Add a display to the grabber model, for showing ammo and weapon load. This will not be of any use however, until darkplaces will support a way to print a number on a texture based on the value of a code function. Till then, this modified model will sit here any wait.

13 years agoEnable cl_decals_models, for more awesomeness and realism. This will also cause blood...
MirceaKitsune [Thu, 4 Aug 2011 09:27:38 +0000 (12:27 +0300)]
Enable cl_decals_models, for more awesomeness and realism. This will also cause blood to show on damaged players, as well as textured green goo from being regurgitated. Might work for weapon models too :)

13 years agoAlso use my ground impact particles for grabber attacks
MirceaKitsune [Wed, 3 Aug 2011 10:33:35 +0000 (13:33 +0300)]
Also use my ground impact particles for grabber attacks

13 years agoI'm bored. Add some ground impact particle effects ^^
MirceaKitsune [Wed, 3 Aug 2011 10:23:54 +0000 (13:23 +0300)]
I'm bored. Add some ground impact particle effects ^^

13 years agoParticlefont from Xonotic (higher quality particles). Hope it doesn't break any effec...
MirceaKitsune [Wed, 3 Aug 2011 09:56:04 +0000 (12:56 +0300)]
Particlefont from Xonotic (higher quality particles). Hope it doesn't break any effects I might be missing.

13 years agoIf the prey has been fully digested, silently detach them
MirceaKitsune [Tue, 2 Aug 2011 20:51:15 +0000 (23:51 +0300)]
If the prey has been fully digested, silently detach them

13 years agoThe inflicter of regurgitation damage is the prey getting regurgitated
MirceaKitsune [Tue, 2 Aug 2011 20:39:28 +0000 (23:39 +0300)]
The inflicter of regurgitation damage is the prey getting regurgitated

13 years agoBetter helper defaults
MirceaKitsune [Tue, 2 Aug 2011 17:41:28 +0000 (20:41 +0300)]
Better helper defaults

13 years agoDocument the new helper system
MirceaKitsune [Tue, 2 Aug 2011 17:28:56 +0000 (20:28 +0300)]
Document the new helper system

13 years agoAdd helper setting to the menu
MirceaKitsune [Tue, 2 Aug 2011 17:26:34 +0000 (20:26 +0300)]
Add helper setting to the menu

13 years agoAllow cvars to toggle each helper
MirceaKitsune [Tue, 2 Aug 2011 17:24:13 +0000 (20:24 +0300)]
Allow cvars to toggle each helper

13 years agoDifferent sentence for helper health warning
MirceaKitsune [Tue, 2 Aug 2011 17:17:33 +0000 (20:17 +0300)]
Different sentence for helper health warning