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git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Sun, 5 Sep 2010 23:47:56 +0000 (02:47 +0300)]
Oops, do it properly
MirceaKitsune [Sun, 5 Sep 2010 23:46:19 +0000 (02:46 +0300)]
Cvar scoreboard offset
MirceaKitsune [Sun, 5 Sep 2010 23:44:02 +0000 (02:44 +0300)]
Fix an old bug from Nexuiz
MirceaKitsune [Sun, 5 Sep 2010 23:40:07 +0000 (02:40 +0300)]
Fix the weapon stay bug
MirceaKitsune [Sun, 5 Sep 2010 23:27:14 +0000 (02:27 +0300)]
Go a bit through the mutators. Fix a bug with one, and note a big with another
MirceaKitsune [Sun, 5 Sep 2010 23:10:42 +0000 (02:10 +0300)]
As a wise furry said: "Vored" isn't really a correct word
MirceaKitsune [Sun, 5 Sep 2010 23:08:00 +0000 (02:08 +0300)]
Finalize the effect. Not really what I wanted but it's good for now
MirceaKitsune [Sun, 5 Sep 2010 22:39:30 +0000 (01:39 +0300)]
Attempt to implement smooth camera lowering when we get swallowed (so we see our selves sliding down). Not finished yet.
MirceaKitsune [Sun, 5 Sep 2010 19:16:38 +0000 (22:16 +0300)]
Finally fix the model issues! Might be done in a slightly hackish way, as I couldn't find anything better. You should now be able to play online and not see any more models lagging behind or not being animated.
The issues were caused by attempting to animate the stomach model. Basically, if we animate the stomach model, that causes problems and lag. But there's no way to tell the animation code if that is the stomach model or the normal one, so the only alternative was not animating the model at all, which meant players were moving around like chess pieces. It seems that skipping an (useless) attempt to animate fixes it all however.
MirceaKitsune [Sun, 5 Sep 2010 18:13:18 +0000 (21:13 +0300)]
First step toward fixing a big issue with animations caused by the stomach model
MirceaKitsune [Sun, 5 Sep 2010 17:42:24 +0000 (20:42 +0300)]
Correct stomachmodel default
MirceaKitsune [Sun, 5 Sep 2010 17:35:47 +0000 (20:35 +0300)]
These TODOs are fixed
MirceaKitsune [Sun, 5 Sep 2010 17:35:07 +0000 (20:35 +0300)]
Add a cvar to allow disabling / changing the alpha of the stomach model (client side). Mostly a gameplay vs. eye candy player choice.
MirceaKitsune [Sun, 5 Sep 2010 17:02:28 +0000 (20:02 +0300)]
Limit name lengths in stomach board
MirceaKitsune [Sun, 5 Sep 2010 16:21:43 +0000 (19:21 +0300)]
Move scoreboard to not overlap with chat area
MirceaKitsune [Sun, 5 Sep 2010 16:12:58 +0000 (19:12 +0300)]
Add some more important vore checks and change a cvar description
MirceaKitsune [Sun, 5 Sep 2010 15:38:34 +0000 (18:38 +0300)]
Belly sound occlusion effect. Stuff like pain sounds will be heard at lower volume for someone who's in the belly.
MirceaKitsune [Sun, 5 Sep 2010 15:14:10 +0000 (18:14 +0300)]
Players who are inside a stomach cannot gib / bleed outside of it
MirceaKitsune [Sun, 5 Sep 2010 15:03:39 +0000 (18:03 +0300)]
More useless stuff
MirceaKitsune [Sun, 5 Sep 2010 15:01:20 +0000 (18:01 +0300)]
Remove more useless stuff
MirceaKitsune [Sun, 5 Sep 2010 14:47:01 +0000 (17:47 +0300)]
Stop the belly gurgling sound for disconnected players
MirceaKitsune [Sun, 5 Sep 2010 14:42:22 +0000 (17:42 +0300)]
Remove old bullet_counter, left from the Nexuiz weapons
MirceaKitsune [Sun, 5 Sep 2010 14:04:55 +0000 (17:04 +0300)]
Remove old useless HUD textures and update another
MirceaKitsune [Sun, 5 Sep 2010 13:53:16 +0000 (16:53 +0300)]
Unbrand keyhunt keys
MirceaKitsune [Sun, 5 Sep 2010 13:47:38 +0000 (16:47 +0300)]
Get rid of the ugly white borders on the HUD
MirceaKitsune [Sun, 5 Sep 2010 13:31:14 +0000 (16:31 +0300)]
Some improvements to the sbar ammo code and other fixes
MirceaKitsune [Sun, 5 Sep 2010 12:48:26 +0000 (15:48 +0300)]
Final version of the weapon icon (for now at least)
MirceaKitsune [Sun, 5 Sep 2010 12:45:08 +0000 (15:45 +0300)]
More work on the weapon icon
MirceaKitsune [Sun, 5 Sep 2010 12:30:32 +0000 (15:30 +0300)]
Second part of the image, the weapon icon. Still not finished
MirceaKitsune [Sun, 5 Sep 2010 12:14:15 +0000 (15:14 +0300)]
First part of the weapon icon
MirceaKitsune [Sun, 5 Sep 2010 11:56:13 +0000 (14:56 +0300)]
Now draw the image. All we need next is a good icon
MirceaKitsune [Sun, 5 Sep 2010 11:48:10 +0000 (14:48 +0300)]
We may have only one weapon, but we can be left unarmed, and should see on the HUD when we are. So, let's show the active weapon there.
First step: Getting the weapon name in the right place
MirceaKitsune [Sun, 5 Sep 2010 11:29:16 +0000 (14:29 +0300)]
Spectatorcopy stat_digesting
MirceaKitsune [Sun, 5 Sep 2010 11:22:44 +0000 (14:22 +0300)]
Oops! Do this properly and fix an issue. Now it can be merged
MirceaKitsune [Sun, 5 Sep 2010 11:10:30 +0000 (14:10 +0300)]
Final fixes and improvements. This branch can now be merged
MirceaKitsune [Sun, 5 Sep 2010 10:33:59 +0000 (13:33 +0300)]
Apply colors differently. We also don't need the brightness cvars now
MirceaKitsune [Sun, 5 Sep 2010 10:30:14 +0000 (13:30 +0300)]
And if we're at cvar-ing, why not cvar the colors too?
MirceaKitsune [Sun, 5 Sep 2010 10:18:27 +0000 (13:18 +0300)]
Cvar the color fading speed too
MirceaKitsune [Sun, 5 Sep 2010 10:16:12 +0000 (13:16 +0300)]
Restore color smoothing again
MirceaKitsune [Sun, 5 Sep 2010 01:06:06 +0000 (04:06 +0300)]
Show digestion of the predator too
MirceaKitsune [Sun, 5 Sep 2010 01:01:42 +0000 (04:01 +0300)]
Bigger text
MirceaKitsune [Sun, 5 Sep 2010 00:38:18 +0000 (03:38 +0300)]
Properly cvar each component. No more adjusting brightness by HUD background and such
MirceaKitsune [Sat, 4 Sep 2010 23:42:05 +0000 (02:42 +0300)]
Put the eater name in a different function
MirceaKitsune [Sat, 4 Sep 2010 23:18:31 +0000 (02:18 +0300)]
Highlight entries in the stomach board, to make it even more obvious if they're our prey or people who are joining us in a stomach
MirceaKitsune [Sat, 4 Sep 2010 22:53:27 +0000 (01:53 +0300)]
White text is better
MirceaKitsune [Sat, 4 Sep 2010 22:49:08 +0000 (01:49 +0300)]
Bring back the color smoothing
MirceaKitsune [Sat, 4 Sep 2010 22:46:24 +0000 (01:46 +0300)]
Reflect HUD background brightness if bigger than 0.25 (so the color remains visible with black HUD)
MirceaKitsune [Sat, 4 Sep 2010 22:32:23 +0000 (01:32 +0300)]
Do it properly
MirceaKitsune [Sat, 4 Sep 2010 22:27:35 +0000 (01:27 +0300)]
Turn the transition back to black when we die or go spectating
MirceaKitsune [Sat, 4 Sep 2010 22:24:03 +0000 (01:24 +0300)]
Color transition effect for stomach board status indicator
MirceaKitsune [Sat, 4 Sep 2010 20:58:27 +0000 (23:58 +0300)]
Even better image
MirceaKitsune [Sat, 4 Sep 2010 16:28:32 +0000 (19:28 +0300)]
Add text for the last commit
MirceaKitsune [Sat, 4 Sep 2010 16:13:37 +0000 (19:13 +0300)]
Add stomach board indicator to show whether you are seeing your stomach or your predator's. Not ready yet.
MirceaKitsune [Sat, 4 Sep 2010 12:43:18 +0000 (15:43 +0300)]
Self looks nicer
MirceaKitsune [Sat, 4 Sep 2010 12:38:55 +0000 (15:38 +0300)]
This shall stay removed. Also better a comment
MirceaKitsune [Sat, 4 Sep 2010 12:36:58 +0000 (15:36 +0300)]
Undo last commit. The issue I was trying to fix was caused by something else
MirceaKitsune [Sat, 4 Sep 2010 12:28:58 +0000 (15:28 +0300)]
Use another function to print the predator name. We can undo the 0 health hiding too. Also remove some useless code.
MirceaKitsune [Sat, 4 Sep 2010 11:36:35 +0000 (14:36 +0300)]
Show "me" instead of health in the stomach board for your own self (you see your health in the normal area on the HUD)
MirceaKitsune [Sat, 4 Sep 2010 11:26:52 +0000 (14:26 +0300)]
Move another check while I'm at it
MirceaKitsune [Sat, 4 Sep 2010 11:25:55 +0000 (14:25 +0300)]
Do it in a better way. The server only sends the health of eaten players. So instead, only show health if health is not 0, which means the predator's health is always hidden.
MirceaKitsune [Sat, 4 Sep 2010 11:20:48 +0000 (14:20 +0300)]
Don't show the health of our predator. At least for now... not sure if this should be cvared later.
MirceaKitsune [Sat, 4 Sep 2010 11:15:10 +0000 (14:15 +0300)]
Put our tools back in the shelf once our work is done. Also remove the now useless if() statements.
MirceaKitsune [Sat, 4 Sep 2010 11:12:43 +0000 (14:12 +0300)]
Show the predator's name on the stomach board.
MirceaKitsune [Fri, 3 Sep 2010 23:23:18 +0000 (02:23 +0300)]
Attempt to fix spectators. This might not be the right way and need to be checked again though.
MirceaKitsune [Fri, 3 Sep 2010 23:21:27 +0000 (02:21 +0300)]
SpectatorCopy stat_stomachload
MirceaKitsune [Fri, 3 Sep 2010 23:19:14 +0000 (02:19 +0300)]
Second part; Show the stomach board of the eater as well
MirceaKitsune [Fri, 3 Sep 2010 23:05:19 +0000 (02:05 +0300)]
First part of the predator stomach board; Send the stomach load stat of the predator when we are eaten.
MirceaKitsune [Fri, 3 Sep 2010 22:42:44 +0000 (01:42 +0300)]
This comes here
MirceaKitsune [Fri, 3 Sep 2010 21:47:43 +0000 (00:47 +0300)]
This was done
MirceaKitsune [Fri, 3 Sep 2010 21:46:22 +0000 (00:46 +0300)]
Vore AI: Teach bots some manners - Don't eat players who are chatting
MirceaKitsune [Fri, 3 Sep 2010 21:33:56 +0000 (00:33 +0300)]
Team bubble & chat bubble: Don't show for eaten players. Or someone may confuse the predator for a player who is typing / a team mate.
MirceaKitsune [Fri, 3 Sep 2010 21:19:38 +0000 (00:19 +0300)]
More forgotten Nexuiz unbranding
MirceaKitsune [Fri, 3 Sep 2010 21:17:10 +0000 (00:17 +0300)]
Debrand the Nexuiz logo from another image
MirceaKitsune [Fri, 3 Sep 2010 21:13:17 +0000 (00:13 +0300)]
This is pretty much useless too
MirceaKitsune [Fri, 3 Sep 2010 21:11:38 +0000 (00:11 +0300)]
How could I still have these here?
MirceaKitsune [Fri, 3 Sep 2010 21:09:05 +0000 (00:09 +0300)]
Fix a major mistake I just realized
MirceaKitsune [Fri, 3 Sep 2010 17:22:13 +0000 (20:22 +0300)]
Correct something in the menu
MirceaKitsune [Fri, 3 Sep 2010 17:17:08 +0000 (20:17 +0300)]
Correct comments in effectinfo.txt and remove some useless code
MirceaKitsune [Fri, 3 Sep 2010 16:38:28 +0000 (19:38 +0300)]
Correct particle effects for grabber secondary
MirceaKitsune [Fri, 3 Sep 2010 16:30:23 +0000 (19:30 +0300)]
Correct color for the last change
MirceaKitsune [Fri, 3 Sep 2010 16:29:44 +0000 (19:29 +0300)]
White grabber wire for non-team games
MirceaKitsune [Fri, 3 Sep 2010 16:22:35 +0000 (19:22 +0300)]
Better off, don't show any information in RPG scoreboard than the connected players. It's not a gametype where it has any importance how much you kill or how many times you die. Also fix a warning.
MirceaKitsune [Fri, 3 Sep 2010 16:15:06 +0000 (19:15 +0300)]
Don't show the timer in RPG if there's no time limit. Also add two missing cvars
MirceaKitsune [Fri, 3 Sep 2010 16:05:02 +0000 (19:05 +0300)]
Don't draw the HUD scores in RPG
MirceaKitsune [Fri, 3 Sep 2010 14:46:49 +0000 (17:46 +0300)]
Add a tiny delay system, that should prevent some issues. Also change a default
MirceaKitsune [Fri, 3 Sep 2010 14:08:39 +0000 (17:08 +0300)]
Better grammar in a message
MirceaKitsune [Fri, 3 Sep 2010 14:08:02 +0000 (17:08 +0300)]
Update comments
MirceaKitsune [Fri, 3 Sep 2010 14:06:50 +0000 (17:06 +0300)]
Smallest change you could possibly think of :)
MirceaKitsune [Fri, 3 Sep 2010 14:05:28 +0000 (17:05 +0300)]
Apply swallow delay after regurgitation too
MirceaKitsune [Fri, 3 Sep 2010 13:58:27 +0000 (16:58 +0300)]
Stomach kick escape probability. While stomach kicking, there's a small chance you might get regurgitated by your predator.
MirceaKitsune [Fri, 3 Sep 2010 13:45:37 +0000 (16:45 +0300)]
Remove finished todo
MirceaKitsune [Fri, 3 Sep 2010 13:44:09 +0000 (16:44 +0300)]
No need to show Frags on RPG scoreboard
MirceaKitsune [Fri, 3 Sep 2010 13:19:11 +0000 (16:19 +0300)]
The Vore Town button may go now
MirceaKitsune [Fri, 3 Sep 2010 13:17:45 +0000 (16:17 +0300)]
Several menu rearrangements
MirceaKitsune [Fri, 3 Sep 2010 12:49:37 +0000 (15:49 +0300)]
Voretown should be called Voretemple. If I'll make a town, that will likely be a separate map.
MirceaKitsune [Fri, 3 Sep 2010 12:44:38 +0000 (15:44 +0300)]
In RPG, there should be no time limit by default.
MirceaKitsune [Fri, 3 Sep 2010 12:37:39 +0000 (15:37 +0300)]
Menu dependency
MirceaKitsune [Fri, 3 Sep 2010 12:32:03 +0000 (15:32 +0300)]
Comment
MirceaKitsune [Fri, 3 Sep 2010 12:30:25 +0000 (15:30 +0300)]
Remove scoring field from RPG. Not sure if this removes everything once again...
MirceaKitsune [Fri, 3 Sep 2010 01:05:49 +0000 (04:05 +0300)]
Update DLL's